/
OnscreenKeyboardTest.java
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/
OnscreenKeyboardTest.java
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.tests.utils.GdxTest;
public class OnscreenKeyboardTest extends GdxTest implements InputProcessor {
BitmapFont font;
String text;
SpriteBatch batch;
public void create () {
batch = new SpriteBatch();
font = new BitmapFont();
text = "";
Gdx.input.setInputProcessor(this);
// Gdx.input.setOnscreenKeyboardVisible(true);
}
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
font.draw(batch, "input: " + text, 0, Gdx.graphics.getHeight());
batch.end();
if (Gdx.input.justTouched()) Gdx.input.setOnscreenKeyboardVisible(true);
}
@Override
public boolean keyDown (int keycode) {
return false;
}
@Override
public boolean keyUp (int keycode) {
return false;
}
@Override
public boolean keyTyped (char character) {
if (character == '\b' && text.length() >= 1) {
text = text.substring(0, text.length() - 1);
} else if (character == '\n') {
Gdx.input.setOnscreenKeyboardVisible(false);
} else {
text += character;
}
return false;
}
@Override
public boolean touchDown (int x, int y, int pointer, int button) {
return false;
}
@Override
public boolean touchUp (int x, int y, int pointer, int button) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean touchDragged (int x, int y, int pointer) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean mouseMoved (int x, int y) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean scrolled (float amountX, float amountY) {
// TODO Auto-generated method stub
return false;
}
}