/
InputEventQueue.java
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/
InputEventQueue.java
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.TimeUtils;
import com.badlogic.gdx.utils.NumberUtils;
/** Queues events that are later passed to the wrapped {@link InputProcessor}.
* @author Nathan Sweet */
public class InputEventQueue implements InputProcessor {
static private final int SKIP = -1;
static private final int KEY_DOWN = 0;
static private final int KEY_UP = 1;
static private final int KEY_TYPED = 2;
static private final int TOUCH_DOWN = 3;
static private final int TOUCH_UP = 4;
static private final int TOUCH_DRAGGED = 5;
static private final int MOUSE_MOVED = 6;
static private final int SCROLLED = 7;
private InputProcessor processor;
private final IntArray queue = new IntArray();
private final IntArray processingQueue = new IntArray();
private long currentEventTime;
public InputEventQueue () {
}
public InputEventQueue (InputProcessor processor) {
this.processor = processor;
}
public void setProcessor (InputProcessor processor) {
this.processor = processor;
}
public InputProcessor getProcessor () {
return processor;
}
public void drain () {
synchronized (this) {
if (processor == null) {
queue.clear();
return;
}
processingQueue.addAll(queue);
queue.clear();
}
int[] q = processingQueue.items;
InputProcessor localProcessor = processor;
for (int i = 0, n = processingQueue.size; i < n;) {
int type = q[i++];
currentEventTime = (long)q[i++] << 32 | q[i++] & 0xFFFFFFFFL;
switch (type) {
case SKIP:
i += q[i];
break;
case KEY_DOWN:
localProcessor.keyDown(q[i++]);
break;
case KEY_UP:
localProcessor.keyUp(q[i++]);
break;
case KEY_TYPED:
localProcessor.keyTyped((char)q[i++]);
break;
case TOUCH_DOWN:
localProcessor.touchDown(q[i++], q[i++], q[i++], q[i++]);
break;
case TOUCH_UP:
localProcessor.touchUp(q[i++], q[i++], q[i++], q[i++]);
break;
case TOUCH_DRAGGED:
localProcessor.touchDragged(q[i++], q[i++], q[i++]);
break;
case MOUSE_MOVED:
localProcessor.mouseMoved(q[i++], q[i++]);
break;
case SCROLLED:
localProcessor.scrolled(NumberUtils.intBitsToFloat(q[i++]) , NumberUtils.intBitsToFloat(q[i++]));
break;
default:
throw new RuntimeException();
}
}
processingQueue.clear();
}
private synchronized int next (int nextType, int i) {
int[] q = queue.items;
for (int n = queue.size; i < n;) {
int type = q[i];
if (type == nextType) return i;
i += 3;
switch (type) {
case SKIP:
i += q[i];
break;
case KEY_DOWN:
i++;
break;
case KEY_UP:
i++;
break;
case KEY_TYPED:
i++;
break;
case TOUCH_DOWN:
i += 4;
break;
case TOUCH_UP:
i += 4;
break;
case TOUCH_DRAGGED:
i += 3;
break;
case MOUSE_MOVED:
i += 2;
break;
case SCROLLED:
i += 2;
break;
default:
throw new RuntimeException();
}
}
return -1;
}
private void queueTime () {
long time = TimeUtils.nanoTime();
queue.add((int)(time >> 32));
queue.add((int)time);
}
public synchronized boolean keyDown (int keycode) {
queue.add(KEY_DOWN);
queueTime();
queue.add(keycode);
return false;
}
public synchronized boolean keyUp (int keycode) {
queue.add(KEY_UP);
queueTime();
queue.add(keycode);
return false;
}
public synchronized boolean keyTyped (char character) {
queue.add(KEY_TYPED);
queueTime();
queue.add(character);
return false;
}
public synchronized boolean touchDown (int screenX, int screenY, int pointer, int button) {
queue.add(TOUCH_DOWN);
queueTime();
queue.add(screenX);
queue.add(screenY);
queue.add(pointer);
queue.add(button);
return false;
}
public synchronized boolean touchUp (int screenX, int screenY, int pointer, int button) {
queue.add(TOUCH_UP);
queueTime();
queue.add(screenX);
queue.add(screenY);
queue.add(pointer);
queue.add(button);
return false;
}
public synchronized boolean touchDragged (int screenX, int screenY, int pointer) {
// Skip any queued touch dragged events for the same pointer.
for (int i = next(TOUCH_DRAGGED, 0); i >= 0; i = next(TOUCH_DRAGGED, i + 6)) {
if (queue.get(i + 5) == pointer) {
queue.set(i, SKIP);
queue.set(i + 3, 3);
}
}
queue.add(TOUCH_DRAGGED);
queueTime();
queue.add(screenX);
queue.add(screenY);
queue.add(pointer);
return false;
}
public synchronized boolean mouseMoved (int screenX, int screenY) {
// Skip any queued mouse moved events.
for (int i = next(MOUSE_MOVED, 0); i >= 0; i = next(MOUSE_MOVED, i + 5)) {
queue.set(i, SKIP);
queue.set(i + 3, 2);
}
queue.add(MOUSE_MOVED);
queueTime();
queue.add(screenX);
queue.add(screenY);
return false;
}
public synchronized boolean scrolled(float amountX, float amountY) {
queue.add(SCROLLED);
queueTime();
queue.add(NumberUtils.floatToIntBits(amountX));
queue.add(NumberUtils.floatToIntBits(amountY));
return false;
}
public long getCurrentEventTime () {
return currentEventTime;
}
}