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Blackscreen on resume in Android #10

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Metin-Ljapo opened this issue Jan 30, 2016 · 4 comments
Open

Blackscreen on resume in Android #10

Metin-Ljapo opened this issue Jan 30, 2016 · 4 comments

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@Metin-Ljapo
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When the menu button is pressed the app goes to the background. Then if the app is resumed, map and bob textures will not be rendered. This is caused by a NaN value in Bobs pos. When the app is resumed the first delta received is 0.0 and since there is a division by delta this will produce a NaN.

@jmimohsin
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Hi, I am facing same issue. Please provide any solution to fix this. I just want a clue to fix it and rest I will do myself. I am waiting for reply.

@Metin-Ljapo
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Hi,

just make a 0 check where you have division by delta.
ex:

public void render(delta){

  if(delta > 0){
      drawStuff(delta);
  }

}

Br Metin

On Mon, Apr 18, 2016 at 9:22 AM, Md Mohsin notifications@github.com wrote:

Hi, I am facing same issue. Please provide any solution to fix this. I
just want a clue to fix it and rest I will do myself. I am waiting for
reply.


You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#10 (comment)

@jmimohsin
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But every time delta will be greater than 0. when game resume than it start from 0 or previous delta value? and how we can resume all previous state. Thanks for your reply.

@Metin-Ljapo
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the game keeps its state, it will try to resume and instead of asking me
you can check the value of delta when you resume, if its 0 print something
out.

On Mon, Apr 18, 2016 at 10:20 AM, Md Mohsin notifications@github.com
wrote:

But every time delta will be greater than 0. when game resume than it
start from 0 or previous delta value? and how we can resume all previous
state. Thanks for your reply.


You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#10 (comment)

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