/
Cargo.toml
52 lines (44 loc) · 1.52 KB
/
Cargo.toml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
[package]
name = "wasm-invaders"
authors = ["Michele d'Amico <michele.damico@gmail.com>"]
homepage = "https://github.com/la10736/wasm-invaders"
version = "0.1.0"
description = """
Space Invaders retro' game powered by wasm and
[rs8080](https://github.com/la10736/rs8080) (a 8080 emulator writen
in Rust).
"""
repository = "https://github.com/la10736/wasm-invaders"
license = "MIT/Apache-2.0"
keywords = ["game", "wasm", "emulator"]
categories = ["wasm"]
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook", "wee_alloc"]
[dependencies]
rs8080 = { git="https://github.com/la10736/rs8080" }
log = "0.4"
js-sys="0.3"
cfg-if = "0.1.2"
wasm-bindgen = "0.2"
itertools = "0.7"
rand = "0.5"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.1", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.2", optional = true }
[dev-dependencies]
wasm-bindgen-test = "0.2"
rstest = { git = "https://github.com/la10736/rstest" }
[profile.release]
# Tell `rustc` to optimize for small code size.
# opt-level = "s"
debug = true