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Rustracer

This is a simplistic Raytracer written in Rust. The main goal is to write a simple and elegant Rust program. It's not efficient, it's not powerful, but the code should be pretty straightforward.

Reflection In progress

Currently, it handles the following :

  • Simple objects (spheres, planes)
  • Multiple light sources
  • Shadows
  • Reflection

I want to add some functionalities, like :

  • Rotation
  • Transparency
  • Refraction

I also want to do some experiments with Path-Tracing and Photon-Mapping.