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Level.h
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Level.h
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/*
* Level.h
*/
#ifndef LEVEL_H_
#define LEVEL_H_
#include "MemoryRun.h"
class Level {
protected:
RunMetadata **levelMetadata;
int runsInLevel;
static int maxRuns;
char *nameConvert(string filename);
public:
Level();
static void setRunsPerLevel(int runs);
virtual MemoryRun *mergeLevel(MemoryRun *memoRun) = 0;
virtual bool hasSpace() = 0;
virtual bool add(MemoryRun *data, RunMetadata *meta) = 0;
MemoryRun *readEntries(RunMetadata *meta, char dlete, int offset);
MemoryRun *readEntries(RunMetadata *meta, char dlete);
int getRuns();
RunMetadata **getMetadata();
void printMeta();
~Level();
};
class TieringLevel : public Level {
public:
TieringLevel();
MemoryRun *mergeLevel(MemoryRun *memoRun);
bool hasSpace();
bool add(MemoryRun *data, RunMetadata *meta);
};
class LevelingLevel : public Level {
int entriesPerLevel;
int currentEntriesInLevel;
public:
LevelingLevel();
MemoryRun *mergeLevel(MemoryRun *memoRun);
bool hasSpace();
bool add(MemoryRun *data, RunMetadata *meta);
};
#endif /* LEVEL_H_ */