texel shader example not working #2723
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Hi there, just been poking at ebitengine for a little bit and enjoying it. I'm playing with the examples/shader and I've noticed most of the shaders don't work for me. Running on an M1 mac, the texel shader just outputs yellow, looks like R and G are always >= 1. What I'm a little confused by is that the lighting shader works fine, but texel looks like functionally it's a subset of lighting, doing basically nothing but getting a position and scaling it. Has anyone else seen this? Any thoughts? |
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This seems a bug. Please report the issue at https://github.com/hajimehoshi/ebiten/issues/new?assignees=&labels=bug&projects=&template=00-bug.yml. Thanks, |
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Resolved: #2724