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Does drawing sprites to the screen at 2x the desired size then calling
SetWindowSize
with windowSize/2 produce the exact same image as simply drawing to the screen at the desired tile size?I have used this approach to prevent blurry text when maximising the window, so I draw everything to my screen at 2x the size, then half the window width and height in SetWindowSize. So if the user does maximise the window, nothing will actually be stretched
Is that the recommended approach for ebiten to avoid blurry images/text when maximising the window or when running on high-dpi screens?
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