Thinking about the roadmap 2021 autumn and future #1850
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I'd love Vulkan for Linux and Windows to be on the roadmap (but this can be after Android). Especially as the Raspberry Pi 4/400 now has Vulkan support (the current GL impl on Pi is known slow, hence all the work on Vulkan for it). My ebiten stuff can struggle on RPi, especially full-screen even without much going on. |
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Event based input faster than TPS would be great. In the fantasy console I'm making it would make my input handling code much cleaner and hopefully remove the sluggish feeling when typing fast. |
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Looks like SDL2 might save you some time
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I'll brush the list up later for 2023 Autumn, but the current situation is as the following:
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EDIT: Here is the 2023 version: #2721
These are the big items I want to implement. I have not prioritize these yet.
GUI
IME Inputting
#286#1029Input
Handling inputting as event handlers
#926, #1704, #1778
Now Ebiten cannot detect finer inputs than TPS. What about redesigning the
Game
interface like this?Graphics library
DirectX on Windows
#1007 (EDIT 2022-03-30: Done)
Vulkan on Android
#389
WebGPU on browsers
#719
Rewriting GLFW in Go
#1764 (EDIT 2022-05-20: Done)
Rich vector graphics API
Line
#1843
Anti-alias
#1845#2385Streaming game
#353, #1278
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