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Add exposure compensation #51

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joaander opened this issue Mar 29, 2017 · 2 comments
Open

Add exposure compensation #51

joaander opened this issue Mar 29, 2017 · 2 comments
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C++ C++ coding required enhancement New feature or request essential Work that must be completed OptiX OptiX coding required
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@joaander
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Original report by Joshua Anderson (Bitbucket: joaander, GitHub: joaander).


Users could adjust a global exposure compensation for a scene to dial the exposure in without needing to adjust lights. Exposure compensation (v) is in EVs, the user provided value defaults to 0. A value of 1 doubles the brightness of the scene and -1 halves the brightness. v may take on any value.

Specifically, all linear RGB values in the scene are multiplied by 2**v.

@joaander joaander added trivial enhancement New feature or request labels Jan 25, 2019
@joaander joaander added this to the 0.8 milestone Jan 25, 2019
@joaander joaander added C++ C++ coding required OptiX OptiX coding required labels Feb 26, 2019
@joaander joaander modified the milestones: 0.8.0, 0.9.0 Mar 1, 2019
@joaander joaander modified the milestones: 0.10.0, 0.11.0 Jul 24, 2019
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stale bot commented Jan 10, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.

@stale stale bot added the wontfix This will not be worked on label Jan 10, 2020
@joaander joaander removed the wontfix This will not be worked on label Jan 10, 2020
@joaander joaander modified the milestones: 0.12.0, 0.13.0 Feb 27, 2020
@joaander joaander modified the milestones: 0.13.0, 0.14.0 Nov 13, 2020
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.

@github-actions github-actions bot added the stale label Jul 31, 2021
@joaander joaander added the essential Work that must be completed label Aug 2, 2021
@github-actions github-actions bot removed the stale label Aug 2, 2021
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Labels
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