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I wanna be able to use Glium when implementing libretro-based game engines. Within libretro, a game engine doesn't own the whole OpenGL context, all it has instead is a frontend-created FBO id, to be used through a glBindFramebuffer call. Details: https://github.com/libretro/libretro.github.com/raw/master/documents/libretro-gl.pdf
glBindFramebuffer
What's the easiest way to construct a glium::Surface from an existing, externally-created FBO?
glium::Surface
The text was updated successfully, but these errors were encountered:
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I wanna be able to use Glium when implementing libretro-based game engines. Within libretro, a game engine doesn't own the whole OpenGL context, all it has instead is a frontend-created FBO id, to be used through a
glBindFramebuffer
call. Details: https://github.com/libretro/libretro.github.com/raw/master/documents/libretro-gl.pdfWhat's the easiest way to construct a
glium::Surface
from an existing, externally-created FBO?The text was updated successfully, but these errors were encountered: