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You can set the texture parameters with the glTexParameteri() function, but I cant find a replacement for it in glium anywhere. It seems like the textures are set to be on GL_LINEAR by default, but I want to change it to be GL_NEAREST. Is there how to do that? Or is it not implemented yet? Am I missing something? I'm new to OpenGL, though.
The text was updated successfully, but these errors were encountered:
You can set the texture parameters with the
glTexParameteri()
function, but I cant find a replacement for it in glium anywhere. It seems like the textures are set to be on GL_LINEAR by default, but I want to change it to be GL_NEAREST. Is there how to do that? Or is it not implemented yet? Am I missing something? I'm new to OpenGL, though.The text was updated successfully, but these errors were encountered: