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Alpha compositing in DX12 #3657

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kvark opened this issue Mar 3, 2021 · 1 comment
Open

Alpha compositing in DX12 #3657

kvark opened this issue Mar 3, 2021 · 1 comment

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@kvark
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kvark commented Mar 3, 2021

See https://github.com/microsoft/windows-rs/discussions/563

@Ciantic
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Ciantic commented Mar 3, 2021

I'll put also this here:

Windows with C++ : High-Performance Window Layering Using the Windows Composition Engine, that's what I followed doing it in the Druid

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