Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Panic in destroy_surface on GL #3467

Closed
kvark opened this issue Nov 6, 2020 · 1 comment
Closed

Panic in destroy_surface on GL #3467

kvark opened this issue Nov 6, 2020 · 1 comment

Comments

@kvark
Copy link
Member

kvark commented Nov 6, 2020

This code fires up an assertion:

let result = egl.DestroyContext(egl_display, self.egl_context);
assert_ne!(result, egl::FALSE);

One hypothesis is that we don't have all the associated resources destroyed properly.

@kvark
Copy link
Member Author

kvark commented Dec 15, 2020

This is no longer happening as of #3470

@kvark kvark closed this as completed Dec 15, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant