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Document decode as function instead of method, to silence ESLint. #430

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patroza opened this issue Mar 28, 2020 · 8 comments
Open

Document decode as function instead of method, to silence ESLint. #430

patroza opened this issue Mar 28, 2020 · 8 comments

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@patroza
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patroza commented Mar 28, 2020

馃殌 Feature request

Current Behavior

flow(
    SomeIOType.decode,
    ... etc
)

Accessing .decode of a type by passing it, causes lint warning:
warning Avoid referencing unbound methods which may cause unintentional scoping of this @typescript-eslint/unbound-method

However the function is specifically bound: this.decode = this.decode.bind(this);

Desired Behavior

Passing .decode should not cause a warning

Suggested Solution

Document decode on the type as function instead of method.

Who does this impact? Who is this for?

Typescript users with recommended lint rules.

Describe

Your environment

Software Version(s)
io-ts 2.1.2
fp-ts 2.5.3
TypeScript 3.8.3
@gcanti
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gcanti commented Mar 28, 2020

Document decode on the type as function instead of method

@patroza could you please expand on that? What exactly means?

@patroza
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patroza commented Mar 28, 2020

@gcanti hi, sure. in lib/index.d.ts:

decode(i: I): Validation<A>;
->
decode: (i: I) => Validation<A>;
or
readonly decode: (i: I) => Validation<A>;

@gcanti
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gcanti commented Mar 30, 2020

Isn't it a breaking change?

@patroza
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patroza commented Mar 30, 2020

I don't believe so. Methods are more restrictive in this sense, and Functions less so.
The other way around, would imo be a breaking change. Or anything i'm overlooking?

@gcanti
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gcanti commented Mar 30, 2020

Could you please send a PR (or show a snippet) so we can reason about the actual changes?

@patroza
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patroza commented Mar 30, 2020

Sure thing; #432

@aqrln
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aqrln commented Mar 30, 2020

Isn't it a breaking change?

Technically, yes: before the change both Type.prototype.decode and new Type().decode would have existed, but after the change only the latter one would.

Practically, no probably (unless someone is doing weird things with prototypes).

@maxdeviant
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Running into this same issue.

Would be great if we could get it resolved 馃檪

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