/
SyntheticMouseEvent-test.js
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/
SyntheticMouseEvent-test.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @emails react-core
*/
'use strict';
let React;
let ReactDOM;
describe('SyntheticMouseEvent', () => {
let container;
beforeEach(() => {
jest.resetModules();
React = require('react');
ReactDOM = require('react-dom');
// The container has to be attached for events to fire.
container = document.createElement('div');
document.body.appendChild(container);
});
afterEach(() => {
document.body.removeChild(container);
container = null;
});
it('should only use values from movementX/Y when event type is mousemove', () => {
const events = [];
const onMouseMove = event => {
events.push(event.movementX);
};
const onMouseDown = event => {
events.push(event.movementX);
};
const node = ReactDOM.render(
<div onMouseMove={onMouseMove} onMouseDown={onMouseDown} />,
container,
);
let event = new MouseEvent('mousemove', {
relatedTarget: null,
bubbles: true,
screenX: 2,
screenY: 2,
});
node.dispatchEvent(event);
event = new MouseEvent('mousemove', {
relatedTarget: null,
bubbles: true,
screenX: 8,
screenY: 8,
});
node.dispatchEvent(event);
// Now trigger a mousedown event to see if movementX has changed back to 0
event = new MouseEvent('mousedown', {
relatedTarget: null,
bubbles: true,
screenX: 25,
screenY: 65,
});
node.dispatchEvent(event);
expect(events.length).toBe(3);
expect(events[0]).toBe(0);
expect(events[1]).toBe(6);
expect(events[2]).toBe(0); // mousedown event should have movementX at 0
});
it('should correctly calculate movementX/Y for capture phase', () => {
const events = [];
const onMouseMove = event => {
events.push(['move', false, event.movementX, event.movementY]);
};
const onMouseMoveCapture = event => {
events.push(['move', true, event.movementX, event.movementY]);
};
const onMouseDown = event => {
events.push(['down', false, event.movementX, event.movementY]);
};
const onMouseDownCapture = event => {
events.push(['down', true, event.movementX, event.movementY]);
};
const node = ReactDOM.render(
<div
onMouseMove={onMouseMove}
onMouseMoveCapture={onMouseMoveCapture}
onMouseDown={onMouseDown}
onMouseDownCapture={onMouseDownCapture}
/>,
container,
);
let event = new MouseEvent('mousemove', {
relatedTarget: null,
bubbles: true,
screenX: 2,
screenY: 2,
});
node.dispatchEvent(event);
event = new MouseEvent('mousemove', {
relatedTarget: null,
bubbles: true,
screenX: 8,
screenY: 9,
});
node.dispatchEvent(event);
// Now trigger a mousedown event to see if movementX has changed back to 0
event = new MouseEvent('mousedown', {
relatedTarget: null,
bubbles: true,
screenX: 25,
screenY: 65,
});
node.dispatchEvent(event);
expect(events).toEqual([
['move', true, 0, 0],
['move', false, 0, 0],
['move', true, 6, 7],
['move', false, 6, 7],
['down', true, 0, 0],
['down', false, 0, 0],
]);
});
});