Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Textures aren't working for downloaded FBX file from WebGL runtime from Unity. #795

Open
architp1112 opened this issue Jun 21, 2023 · 0 comments

Comments

@architp1112
Copy link

We're having an issue with the plugin (https://github.com/KellanHiggins/AsciiFBXExporterForUnity) we're using to download FBX files from the WebGL runtime. We're able to successfully download the 3D model with texture in our local machine from WebGL with using your plugin, but when we open the FBX file, the texture is not merged with the model.

We've received feedback from the plugin developer that the reason the textures aren't working is because there is additional saving work that involves paths within the method FBXUnityMaterialGetter. They've said that we need to look in there and add some methods to ensure that at runtime the textures are saved at the texture path. They've specifically mentioned the SaveTextureRunTime method, which they believe is probably failing.

As a result, the downloaded model retains its texture. We would really appreciate it if you could provide any solutions to this issue. It would be very helpful for us.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant