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SPPlayersViewController.m
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SPPlayersViewController.m
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//
// SPPlayersViewController.m
// RopeGameController
//
// Created by Valerio Mazzeo on 19/09/13.
// Copyright (c) 2013 NSSpain. All rights reserved.
//
#import "SPPlayersViewController.h"
#import "SPPlayerCell.h"
@interface SPPlayersViewController ()
@property (nonatomic, strong, readwrite) NSMutableDictionary *players;
@property (nonatomic, strong, readwrite) NSMutableArray *playersOrder;
@end
@implementation SPPlayersViewController
- (NSDictionary *)players
{
if (!_players) {
_players = [NSMutableDictionary new];
}
return _players;
}
- (NSMutableArray *)playersOrder
{
if (!_playersOrder) {
_playersOrder = [NSMutableArray new];
}
return _playersOrder;
}
- (BOOL)addPlayer:(SPPlayer *)player
{
if (![self.players objectForKey:player.identifier]) {
[self.players setValue:player forKey:player.identifier];
[self.playersOrder addObject:player];
dispatch_async(dispatch_get_main_queue(), ^{
[self.tableView insertRowsAtIndexPaths:@[[NSIndexPath indexPathForRow:self.playersOrder.count-1 inSection:0]] withRowAnimation:UITableViewRowAnimationAutomatic];
});
return TRUE;
} else {
return FALSE;
}
}
- (SPPlayer*)playerForID:(NSString*)identifier
{
return [self.players objectForKey:identifier];
}
- (BOOL)removePlayer:(SPPlayer *)player
{
if (player) {
if ([self.players objectForKey:player.identifier]) {
NSInteger index = [self.playersOrder indexOfObject:player];
[self.players removeObjectForKey:player.identifier];
[self.playersOrder removeObject:player];
dispatch_async(dispatch_get_main_queue(), ^{
[self.tableView deleteRowsAtIndexPaths:@[[NSIndexPath indexPathForRow:index inSection:0]] withRowAnimation:UITableViewRowAnimationAutomatic];
});
return TRUE;
} else {
return FALSE;
}
} else {
return FALSE;
}
}
- (BOOL)removePlayerWithID:(NSString *)identifier
{
return [self removePlayer:[self.players objectForKey:identifier]];
}
- (BOOL)doesTeamContainPlayerWithPeerID:(MCPeerID*)peerID
{
return !![self.players objectForKey:[NSString stringWithFormat:@"%d",[peerID.displayName hash]]];
/*for (SPPlayer *player in self.players) {
if ([player.peerID.displayName isEqualToString:peerID.displayName]) {
return TRUE;
}
}*/
//return FALSE;
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self.tableView registerClass:[SPPlayerCell class] forCellReuseIdentifier:@"PlayerCell"];
self.tableView.allowsSelection = FALSE;
[self.tableView reloadData];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 64.0f;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return self.players.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"PlayerCell";
SPPlayerCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (!cell) {
cell = [[SPPlayerCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
[cell configureWithPlayer:self.playersOrder[indexPath.row]];
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end