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omx_texturedelement.h
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omx_texturedelement.h
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/*
* Project: PiOmxTextures
* Author: Luca Carlon
* Date: 12.18.2012
*
* Copyright (c) 2012 Luca Carlon. All rights reserved.
*
* This file is part of PiOmxTextures.
*
* PiOmxTextures is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PiOmxTextures is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PiOmxTextures. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OMX_TEXTUREDELEMENT_H
#define OMX_TEXTUREDELEMENT_H
/*------------------------------------------------------------------------------
| includes
+-----------------------------------------------------------------------------*/
#include <QtQuick/QQuickItem>
#include <QOpenGLContext>
#include <QSGGeometryNode>
/*------------------------------------------------------------------------------
| OMX_ImageElement class
+-----------------------------------------------------------------------------*/
class OMX_TexturedElement : public QQuickItem
{
Q_OBJECT
public:
OMX_TexturedElement(QQuickItem* parent = 0);
~OMX_TexturedElement();
QSGNode* updatePaintNode(QSGNode*, UpdatePaintNodeData*);
uint textureId() {
return m_texture;
}
void setTextureId(const uint& textureId) {
// Set the new texture ID and update.
// TODO: Who is freeing the texture?
this->m_texture = textureId;
emit textureIdChanged(textureId);
update();
}
signals:
void textureIdChanged(const uint& textureId);
protected:
void updateTexture(QSGGeometryNode*& node);
GLuint m_texture;
};
#endif // OMX_TEXTUREDELEMENT_H