Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for custom friction and bounce CombineRules #622

Open
Ughuuu opened this issue Apr 19, 2024 · 0 comments
Open

Add support for custom friction and bounce CombineRules #622

Ughuuu opened this issue Apr 19, 2024 · 0 comments

Comments

@Ughuuu
Copy link

Ughuuu commented Apr 19, 2024

I have a use case where in Godot they use friction and bounce like so:

real_t combine_bounce(GodotBody3D *A, GodotBody3D *B) {
    return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}

real_t combine_friction(GodotBody3D *A, GodotBody3D *B) {
    return ABS(MIN(A->get_friction(), B->get_friction()));
}

So bounce they sum them, and then either take 0 or 1(bounce can be negative on some objects)
Friction they take the min and then take abs(agian, friction can be negative, and in such a case that is the value you always take). Weird case, but am thinking how could I do this in rapier?
Maybe if I could override the combine function from CoefficientCombineRule, I could make it work.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant