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Objects retain all velocity while moving through a Sensor #610
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Hi! This is lacking details on how to reproduce the problem. Is there any code you can share, or any steps to reproduce the issue ourselves? |
I used The platform was cxhull scene collider. Also for all the bundles and stuff on the player check the example on |
That does sound like a |
Actually I believe I am using a dynamic rigidbody. There might still be some kinematic velocity changes though |
I had a game where the player would move through a sensor area, but upon coming into contact with the sensor, they begin to slide at a constant rate and do not appear to be affected by any sort of velocity changes while within the sensor.
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