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docs/user_guides/bevy_plugin/character_controller#character-offset has two copies of the same code, with slightly different comments. Probably a merge gone wrong.
/* Configure the character controller when the collider is created. */
commands.spawn(Collider::ball(0.5)).insert(KinematicCharacterController{// The character offset is set to 0.01.offset:CharacterLength::Absolute(0.01),
..default()});
commands.spawn(Collider::ball(0.5)).insert(KinematicCharacterController{// The character offset is set to 0.01 multiplied by the collider’s height.offset:CharacterLength::Absolute(0.01),
..default()});
The text was updated successfully, but these errors were encountered:
docs/user_guides/bevy_plugin/character_controller#character-offset has two copies of the same code, with slightly different comments. Probably a merge gone wrong.
The text was updated successfully, but these errors were encountered: