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Character controller collides with sensor colliders (Typescript) #242
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I have the same issue with a sensor collider in Bevy. |
This defeats the purpose of sensor, issue still there :/ |
And the issue is still there, cannot use sensors at all |
The character controller takes an optional characterController.computeColliderMovement(collider, desiredMovement, QueryFilterFlags.EXCLUDE_SENSORS); See details on other optional character-controler arguments in the API documentation. Closing this now since this is a usage issue. |
I will say I would have expected that to be the default (as it is how sensors interact with other types of colliders), but thanks for pointing us in the right direction. Maybe it is worth mentioning on the characther controller guides that they collide with sensors by default? |
Built in Character controller collides with sensor colliders
package: @dimforge/rapier3d
version: 0.11.2
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