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Convex decomposition with params produces bad shapes.
I would like to use triangle colliders, because they provide better shapes (for dynamic bodies), but they break completely with ccd enabled, which is necessary to prevent objects going within terrain. Therefore, I use convex decomposition instead. However, that sometimes produces really bad shapes.
I haven't found a combination of parameters which would fix this.
Convex decomposition with params produces bad shapes.
I would like to use triangle colliders, because they provide better shapes (for dynamic bodies), but they break completely with
ccd
enabled, which is necessary to prevent objects going within terrain. Therefore, I use convex decomposition instead. However, that sometimes produces really bad shapes.I haven't found a combination of parameters which would fix this.
Contour input:
Resulting collider:
Test data:
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