diff --git a/Src/Newtonsoft.Json.Tests/JsonTextWriterTest.cs b/Src/Newtonsoft.Json.Tests/JsonTextWriterTest.cs index 2652f9f20..b3bdd4d93 100644 --- a/Src/Newtonsoft.Json.Tests/JsonTextWriterTest.cs +++ b/Src/Newtonsoft.Json.Tests/JsonTextWriterTest.cs @@ -1217,7 +1217,7 @@ public void BuildStateArray() { JsonWriter.State[][] stateArray = JsonWriter.BuildStateArray(); - var valueStates = JsonWriter.StateArrayTempate[7]; + var valueStates = JsonWriter.StateArrayTemplate[7]; foreach (JsonToken valueToken in GetValues(typeof(JsonToken))) { diff --git a/Src/Newtonsoft.Json/JsonWriter.cs b/Src/Newtonsoft.Json/JsonWriter.cs index b1fbc15cf..d9121f610 100644 --- a/Src/Newtonsoft.Json/JsonWriter.cs +++ b/Src/Newtonsoft.Json/JsonWriter.cs @@ -62,7 +62,7 @@ internal enum State // array that gives a new state based on the current state an the token being written private static readonly State[][] StateArray; - internal static readonly State[][] StateArrayTempate = new[] + internal static readonly State[][] StateArrayTemplate = new[] { // Start PropertyName ObjectStart Object ArrayStart Array ConstructorStart Constructor Closed Error // @@ -78,9 +78,9 @@ internal enum State internal static State[][] BuildStateArray() { - List allStates = StateArrayTempate.ToList(); - State[] errorStates = StateArrayTempate[0]; - State[] valueStates = StateArrayTempate[7]; + List allStates = StateArrayTemplate.ToList(); + State[] errorStates = StateArrayTemplate[0]; + State[] valueStates = StateArrayTemplate[7]; EnumInfo enumValuesAndNames = EnumUtils.GetEnumValuesAndNames(typeof(JsonToken));