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[Guides] Building images with KO and kbld #270

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kartiklunkad26 opened this issue Jul 19, 2022 · 2 comments
Open

[Guides] Building images with KO and kbld #270

kartiklunkad26 opened this issue Jul 19, 2022 · 2 comments
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carvel accepted This issue should be considered for future work and that the triage process has been completed documentation This issue indicates a change to the docs should be considered priority/important-longterm Important over the long term, but may not be staffed and/or may need multiple releases to complete.

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@kartiklunkad26
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kbld supports building images with ko but we don't have any docs on how to use this capability. This story is to write docs corresponding to it!

@kartiklunkad26 kartiklunkad26 added the carvel triage This issue has not yet been reviewed for validity label Jul 19, 2022
@cppforlife
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i believe the ask is not about any docs (since we do have reference material which counts as a type of docs) but rather guides specifically on how to use this feature (we also do not have guides for other builders either).

@aaronshurley aaronshurley changed the title [Docs] Building images with KO and kbld [Guides] Building images with KO and kbld Aug 16, 2022
@aaronshurley
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Updated the title to reflect the request for a guide since we do have general reference material: https://carvel.dev/kbld/docs/v0.34.0/config/#ko

@aaronshurley aaronshurley added documentation This issue indicates a change to the docs should be considered carvel accepted This issue should be considered for future work and that the triage process has been completed priority/important-longterm Important over the long term, but may not be staffed and/or may need multiple releases to complete. and removed carvel triage This issue has not yet been reviewed for validity labels Aug 16, 2022
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Labels
carvel accepted This issue should be considered for future work and that the triage process has been completed documentation This issue indicates a change to the docs should be considered priority/important-longterm Important over the long term, but may not be staffed and/or may need multiple releases to complete.
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