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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
let score,activePlayer,currentScore,gamePlay;
const init=()=>{
score=[0,0];
activePlayer=0;
currentScore=0;
gamePlay=true;
document.querySelector('.dice').style.display='none';
document.getElementById(`current-0`).innerHTML=currentScore;
document.getElementById(`current-1`).innerHTML=currentScore;
document.getElementById(`score-0`).innerHTML=score[0];
document.getElementById(`score-1`).innerHTML=score[1];
document.querySelector(`#name-0`).textContent='Player 1'
document.querySelector(`#name-1`).textContent='Player 2'
document.querySelector(`.player-0-panel`).classList.remove('winner');
document.querySelector(`.player-1-panel`).classList.remove('winner');
document.querySelector(`.player-0-panel`).classList.remove('active');
document.querySelector(`.player-1-panel`).classList.remove('active');
document.querySelector(`.player-0-panel`).classList.add('active');
}
init();
document.querySelector('.btn-roll').addEventListener('click',()=>{
if(gamePlay)
{
let dice=Math.floor(Math.random()*6)+1;
let diceDOM=document.querySelector('.dice');
diceDOM.style.display='block';
diceDOM.src=`dice-${dice}.png`;
if(dice!==1){
currentScore+=dice;
document.getElementById(`current-${activePlayer}`).innerHTML=currentScore;
}
else{
activePlayer ===0 ?activePlayer=1:activePlayer=0;
currentScore=0;
document.querySelector(`.player-0-panel`).classList.toggle('active');
document.querySelector(`.player-1-panel`).classList.toggle('active');
document.querySelector('.dice').style.display='none';
}}
});
document.querySelector('.btn-hold').addEventListener('click',()=>{
if(gamePlay)
{
score[activePlayer]+=currentScore;
document.querySelector(`#score-${activePlayer}`).textContent=score[activePlayer];
if(score[activePlayer]>=20)
{
document.querySelector(`#name-${activePlayer}`).textContent='Winner!!'
document.querySelector('.dice').style.display='none';
document.querySelector(`.player-${activePlayer}-panel`).classList.add('winner');
document.querySelector(`.player-${activePlayer}-panel`).classList.remove('active');
gamePlay=false;
}
else
nextPlayer();
}
});
document.querySelector(`.btn-new`).addEventListener('click',init);
const nextPlayer=()=>{
// score[activePlayer]+=currentScore
// document.getElementById(`score-${activePlayer}`).innerHTML=score[activePlayer];
activePlayer ===0 ?activePlayer=1:activePlayer=0;
currentScore=0;
document.querySelector(`.player-0-panel`).classList.toggle('active');
document.querySelector(`.player-1-panel`).classList.toggle('active');
document.querySelector('.dice').style.display='none';
}
//document.querySelector(`#current-${activePlayer}`).textContent=dice;
//let x=document.querySelector(`#score-${activePlayer}`).textContent;
//console.log(x);