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Fix compiler warnings for nanovg wrapper #3048
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bkaradzic
reviewed
Feb 27, 2023
bkaradzic
reviewed
Feb 27, 2023
bkaradzic
reviewed
Feb 27, 2023
bkaradzic
reviewed
Feb 27, 2023
bkaradzic
reviewed
Feb 27, 2023
bkaradzic
reviewed
Feb 27, 2023
Code for the nanovg wrapper was generating compiler warnings for implicit casts from int32_t to uint16_t. These casts are unavoidable due to how bgfx and nanovg APIs use different types for texture width/height.
This fixes some warnings for signed/unsigned comparsion coming from the nanovg fontstash.h header.
jay3d
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Apr 24, 2023
* Fix compiler warnings for nanovg wrapper Code for the nanovg wrapper was generating compiler warnings for implicit casts from int32_t to uint16_t. These casts are unavoidable due to how bgfx and nanovg APIs use different types for texture width/height. * Fix compiler warning from nanovg fontstash.h This fixes some warnings for signed/unsigned comparsion coming from the nanovg fontstash.h header.
jay3d
pushed a commit
to jay3d/bgfx
that referenced
this pull request
Apr 24, 2023
* Fix compiler warnings for nanovg wrapper Code for the nanovg wrapper was generating compiler warnings for implicit casts from int32_t to uint16_t. These casts are unavoidable due to how bgfx and nanovg APIs use different types for texture width/height. * Fix compiler warning from nanovg fontstash.h This fixes some warnings for signed/unsigned comparsion coming from the nanovg fontstash.h header.
mipek
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to mipek/bgfx
that referenced
this pull request
Mar 2, 2024
* Fix compiler warnings for nanovg wrapper Code for the nanovg wrapper was generating compiler warnings for implicit casts from int32_t to uint16_t. These casts are unavoidable due to how bgfx and nanovg APIs use different types for texture width/height. * Fix compiler warning from nanovg fontstash.h This fixes some warnings for signed/unsigned comparsion coming from the nanovg fontstash.h header.
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I'm compiling these files directly in my own project, so wanted to fix these compiler warnings (as I have them enabled for the rest of my own code)