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gameInput.py
58 lines (47 loc) · 1.22 KB
/
gameInput.py
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from pynput.keyboard import Key, Controller
from ScreenRead import getAllValues
import time
keyboard = Controller()
time.sleep(1)
def call():
keyboard.press('c')
keyboard.release('c')
def bet(betAmount):
for i in range(0, betAmount):
time.sleep(.02)
keyboard.press(Key.up)
keyboard.press('b')
keyboard.release('b')
keyboard.press('r')
keyboard.release('r')
def allIn():
keyboard.press('a')
def raise1(betAmount):
for i in range(0, betAmount):
time.sleep(.02)
keyboard.press(Key.up)
keyboard.press('r')
keyboard.release('r')
keyboard.press('b')
keyboard.release('b')
def fold():
keyboard.press('f')
keyboard.release('f')
def deal():
keyboard.press('d')
keyboard.release('d')
def continue1():
keyboard.press(Key.space)
keyboard.release(Key.space)
def keyInputRaise(betAmount):
betAmount = betAmount -1
betAmountString = str(betAmount)
for i in range(0, len(betAmountString)):
keyboard.press(betAmountString[i])
keyboard.release(betAmountString[i])
keyboard.press(Key.up)
keyboard.release(Key.up)
keyboard.press('b')
keyboard.release('b')
keyboard.press('r')
keyboard.release('r')