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maprotation.cfg
executable file
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maprotation.cfg
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//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
// Version 3.0 FINAL
//******************************************************************************
//******************************************************************************
// Map control settings
//******************************************************************************
// Automatically try to fix errors in maprotation.
// This will only happen once, until you restart the server.
// 0 = disabled (default)
// 1 = enable
//set ex_fix_maprotation "0"
// Randomize the map rotation
// This will only happen once, until you restart the server.
// WARNING: NOT EXECUTED IF MAP VOTING SYSTEM OR PLAYER BASED ROTATION ENABLED!
// 0 = disabled (default)
// 1 = enable
//set ex_random_maprotation "0"
// Rotate if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "15"
//******************************************************************************
// Player number based map rotation controller
//******************************************************************************
// Here you can set your server to use custom map rotations based on the amount
// of players in the server. As more people join the server, the game will use a
// different rotation. If enabled this will kick in after the first map and is
// checked again at the end of a map to ensure the amount of players is detected
// before the next map begins.
// WARNING #1: make sure you also set the player based rotation strings!
// WARNING #2: the server needs a map to start with. Either set sv_mapRotation
// to the exact same string as scr_small_rotation, or set a starting map at the
// very end of this file (don't forget to uncomment the "set" lines by removing
// the double slashes)!
// Master switch
// 0 = disabled (default)
// 1 = enable
//set ex_pbrotate "0"
// Looking for ex_pbrsmall and ex_pbrmedium?
// See mapcontrol.cfg, section "Player Based Map Control Settings" for more info.
// Player based map rotation
//------------------------------------------------------------------------------
// This cvar sets your small map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// This cvar sets your medium map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// This cvar sets your large map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
//******************************************************************************
// Map Rotation
//******************************************************************************
// Normal map rotation
// WARNING: UNCOMMENT ONLY ONE! IF YOU ENABLE MORE, THE LAST ONE WILL BE ACTIVE!
//------------------------------------------------------------------------------
// DM:
//set sv_mapRotation "gametype dm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// TDM:
//set sv_mapRotation "gametype tdm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// Default Peluchero:
set sv_mapRotation "gametype dm map mp_leningrad gametype dm map mp_port gametype dm map mp_burgundy gametype dm map mp_bridge gametype ctf map mp_toujane gametype ctf map mp_matmata gametype hq map mp_powcamp gametype ctf map mp_docks gametype ctf map mp_trainstation gametype hq map mp_tobruk gametype ctf map mp_dawnville gametype ctf map mp_edelweiss gametype hq map mp_hill24 gametype ctf map mp_industry gametype ctf map mp_carentan gametype hq map mp_brecourt gametype ctf map mp_farmhouse gametype ctf map mp_downtown"
//******************************************************************************
// Map rotation stacker
//******************************************************************************
// The sv_mapRotation string is limited to 1024 characters. If you need a longer
// map rotation, split your rotation into several lines by using the rotation
// stacker. You can add as many lines as you like, but always start at 1, and
// don't skip numbers (no gaps).
// WARNING: YOU STILL NEED TO SET THE BASE SV_MAPROTATION LINE ABOVE!
//------------------------------------------------------------------------------
//set sv_mapRotation1 ""
//set sv_mapRotation2 ""
//set sv_mapRotation3 ""
//******************************************************************************
// Map rotation control
//******************************************************************************
// Clear the current map rotation should one exist
// WARNING: LEAVE UNCOMMENTED AND EMPTY!
set sv_maprotationcurrent ""
// Starting Game Type
// You are NOT required to set this if you have game type directives in your
// map rotation string.
// Valid game types: chq, cnq, ctfb, ctf, dm, dom, esd, ft, hm, htf, hq, ihtf,
// lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip
//set g_gametype "tdm"
// Starting Map
// You are NOT required to set this if you have set up the rotation strings
// properly, and kick-start the server with a map_rotate (either set below,
// or on the command line).
//map mp_carentan
// Making sure it rotates
// You are NOT required to set this if you have +map_rotate in the server's
// startup parameters (see command line or the GSP control panel), or if you
// are using the starting map above.
map_rotate