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score.py
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score.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Board:
def __init__(self, ai):
self.ai = ai
self.screen = ai.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai.settings
self.stats = ai.stats
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
self.set_score()
self.make_high_score()
self.prep_level()
self.prep_ships()
def set_score(self):
rounded_score = round(self.stats.gamescore, -1)
str_score = "{:,}".format(rounded_score)
self.score_image = self.font.render(str_score, True, self.text_color, self.settings.background_color)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_ships(self):
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def display_score(self):
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def make_high_score(self):
high_score = round(self.stats.highscore, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.background_color)
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def check_high_score(self):
if self.stats.gamescore > self.stats.highscore:
self.stats.highscore = self.stats.gamescore
self.make_high_score()
def prep_level(self):
str_level = str(self.stats.level)
self.level_image = self.font.render(str_level, True, self.text_color, self.settings.background_color)
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10