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Gridvania Translation #198

Closed Answered by Trouv
Giesch asked this question in Q&A
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Hmm I'm not completely sure I understand the problem.

When querying for transforms of added tiles, I'm getting their in-level transform, so all components added in a system using the Added filter spawn in the 'right' place in the first level, and then the surrounding levels have sprites, but no late-added components.

So the components intended for entites that aren't in the first level are still appearing in the first level? I have a couple guesses for what the problem could be..

  1. The physics engine you're using only pays attention to Transform and not GlobalTransform. We used to have this problem with rapier but we don't anymore.
  2. You're not actually adding these components to the entit…

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