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Zabbix 6.0 LTS #334

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dca58 opened this issue May 16, 2022 · 2 comments
Open

Zabbix 6.0 LTS #334

dca58 opened this issue May 16, 2022 · 2 comments
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@dca58
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dca58 commented May 16, 2022

But the available version in pkgin is still zabbix-4.0.24nb6, an update on the latest LTS image would be appreciated...
Kind regards

@dca58
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dca58 commented May 19, 2022

I see that a Zabbix 6.0 package is available on OmniOS, which may be an indication that there is no Illumos incompatibility.

jperkin pushed a commit that referenced this issue Jul 14, 2022
Note: this is an intermediary release on the way to 2.0. This code
is (supposed to be) API compatible (via the ReadBarcode.h interface)
with v1.3.0 but contains quite a few additional deprecations. It
still has SO number 1, which is as wrong as it was for release
v1.3.0 and it is not ABI compatible with 1.3 either. 2.0 will be
basically 1.4 but with all deprecated API removed and the final
fix for #333.

Main changes

    Reader support for Micro QRCode by @corbers
    prepared switch from std::wstring based utf16 to std::string based utf8 results, use new ZX_USE_UTF8 macro to transition to the upcoming 2.0 API
    much improved 'binary' data support via new Result::bytes() API, see #334 for a detailed background discussion.
    new Result::contentType() API returning information about the type of content (like text vs. binary, etc.)
    better standards conformance with respect to ECI handling, see Results::bytesECI()
    support for proper ECI handling across structured append symbols (see MergeStructuredAppendResults())
    new Result::error() API with improved error handling, see also DecodeHints::returnErrors()
    removed all internal header files from the installed set, so only the ReadBarcode.h based APIs are supported from here on out
    removed all sample images from the 'source' distribution zip/tar balls (much reduced size)

Minor changes

    lots of little bug fixes
    smaller per process runtime memory (thanks to @vkrause)
    clang-13 and gcc-13 compilation fixes
    ported Qt example code to Qt6
    experimental multi-symbol detection support for DataMatrix when compiled with c++-20
    python read_barcode returns None if no symbol was found
    fix error in multi-symbol detection of linear codes (sometimes reported 1 symbol as 2)
    new -bytes and -errors options in ZXingReader
    support tryRotate for PDF417 symbols
jperkin pushed a commit that referenced this issue Aug 30, 2022
* Install BitArray.h manually to fix misc/libreoffice build.

Changelog:
Note: this is an intermediary release on the way to 2.0. This code is (supposed
to be) API compatible (via the ReadBarcode.h interface) with v1.3.0 but
contains quite a few additional deprecations. It still has SO number 1, which
is as wrong as it was for release v1.3.0 and it is not ABI compatible with 1.3
either. 2.0 will be basically 1.4 but with all deprecated API removed and the
final fix for #333.

Main changes

  * Reader support for Micro QRCode by @corbers
  * prepared switch from std::wstring based utf16 to std::string based utf8
    results, use new ZX_USE_UTF8 macro to transition to the upcoming 2.0 API
  * much improved 'binary' data support via new Result::bytes() API, see #334
    for a detailed background discussion.
  * new Result::contentType() API returning information about the type of
    content (like text vs. binary, etc.)
  * better standards conformance with respect to ECI handling, see
    Results::bytesECI()
  * support for proper ECI handling across structured append symbols (see
    MergeStructuredAppendResults())
  * new Result::error() API with improved error handling, see also
    DecodeHints::returnErrors()
  * removed all internal header files from the installed set, so only the
    ReadBarcode.h based APIs are supported from here on out
  * removed all sample images from the 'source' distribution zip/tar balls
    (much reduced size)
  * python read_barcode returns None if no symbol was found (might break
    existing code if not checked for None before)

Minor changes

  * lots of little bug fixes
  * smaller per process runtime memory (thanks to @vkrause)
  * clang-13 and gcc-13 compilation fixes
  * ported Qt example code to Qt6
  * experimental multi-symbol detection support for DataMatrix when compiled
    with c++-20
  * fix error in multi-symbol detection of linear codes (sometimes reported 1
    symbol as 2)
  * new -bytes and -errors options in ZXingReader
  * support tryRotate for PDF417 symbols
@jperkin jperkin self-assigned this Mar 20, 2023
@jperkin
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jperkin commented Mar 20, 2023

There are zabbix 6.0 packages available in trunk:

$ pkgin avail | grep zabbix.*6.0.14
zabbix-agent-6.0.14  Enterprise-class Monitoring Solution for Everyone
zabbix-frontend-postgresql-6.0.14 Zabbix PHP 8 frontend
zabbix-java-6.0.14nb1 Enterprise-class Monitoring Solution for Everyone
zabbix-proxy-postgresql-6.0.14 Enterprise-class Monitoring Solution for Everyone
zabbix-server-postgresql-6.0.14 Enterprise-class Monitoring Solution for Everyone

Are you able to give these a go and let me know if they work ok? If LTS is a blocker for you then I may be able to backport them to 2022Q4.

jperkin pushed a commit that referenced this issue Apr 28, 2023
Aleph One 1.6.1
===============

This is a bugfix release:

  * Be less aggressive with mega honk fix
  * Fixes Linux builds without ffmpeg
  * Fixes a crash when a Lua script adds a side and interpolation is enabled (#321)
  * Fixes the classic aim limits checkbox
  * Adds support for FLAC playback (MML music only)
  * Fix cinematic fade in when the transition period is low
  * Works around a change in the latest SDL behavior on Macs (#398)
  * Changes the flatpak identifier to match the existing macOS bundle identifier

Aleph One 1.6
=============

This is a maintenance release, with mostly bug fixes and library and build system updates. We have also added Linux Flatpaks to
make installing the games easier in Linux.

Deprecations:

  * <shader> debug MML is deprecated and will be removed in a future release
  * The network microphone is deprecated and will be removed in a future release. The net mic key will be repurposed as a Lua
    trigger.

Changes:

  * Updated to SDL 2.24 for improved controller support
  * Aleph One now requires a C++17 compiler
  * (Lua) Allow passing nil to Monster:attack (#331)
  * (Lua) Add Platform.tag accessor (#373)
  * Remove classic aim limits from modern mouse feel; add a checkbox for classic aim limits
  * Lower default mouse sensitivity
  * Disable 3D perspective by default
  * Rename "Interface Button Sounds" checkbox to "In Game F-Key Sounds" (#255)
  * Disable transparent liquids by default in Marathon 2 and Marathon Infinity; they can be enabled by going to Environment ->
    Plugins and enabling the Transparent Liquids plugin
  * (Lua) added Game.replay for detecting whether a game is film replay

Fixes:

  * Fix teleporting in weapon effect on 60fps + (#308)
  * Fix the enhanced HUD with software renderer (#334)
  * Fix HUD not resizing when changing resolution `(#309)
  * Fix blank frame on map overlay transition in OpenGL mode (#265)
  * Restore screen flash for Marathon 1 when teleporting in (#336)
  * Fix UPnP checkbox not working in resume net game dialog (#337)
  * Fix platform textures when exporting a level
  * Fix assert thrown on network game when teleporting to another level with disconnected player (#66)
  * Fix controller feel analog/d-pad when saving prefs (#160)
  * Fix intro video not rendering when no audio stream; fixes EVIL's opening movie (#346)
  * Fix missing initialization in Lua damage_player (#348)
  * Fix the MegaHonk. RIP MegaHonk. (#339)
  * Add suport for ffmpeg 5 (#349)
  * Fix a Linux segfault at shutdown (#340)
  * Allow binding mouse buttons to forward/backward/sidestep (#333)
  * Remove the Vidmaster Oath from Marathon 1 (#355)
  * Fix MML plugin replacement font erased on first level load (#364)
  * Use GL_MIRRORED_REPEAT instead of GL_MIRRORED_REPEAT_ARB; fixes solid colored landscape on some OpenGL drivers
  * Implement transparency in the static shader; compilers now fade out as in software
  * Fix use of caps lock as run key (#294)
  * Suppress weapon flare when Lua cameras are in use (#316)
  * Fix default preference plugins disabling in Windows
  * Fix animated 3D models
  * Fix reloading physics model if not loaded from embedded map (#317)

Aleph One 1.5
=============

Changes:

  * Numerous bug fixes
  * Additional Lua functionality (see Lua.html)
  * Support for Apple Silicon
  * Improved UPnP router configuration support (now using miniupnp)
  * Adds an FOV override slider and warning
  * Adds a checkbox for native file dialogs (mac OS and Windows only)
  * Unbundles high-res plugins. See High-Res Replacements for separate download links.

1.5rc1 Pre-release
==================

Changes:

  * Bug fixes
  * Additional Lua functionality (see Lua.html)
  * macOS: support for Apple Silicon
  * Updated UPnP router configuration support (now using miniupnp)
  * Add an FOV override slider and warning
  * macOS and Windows: added a checkbox for native file dialogs
  * Removed high-res plugins from all-in-one downloads. There are many more options now than there were when we started bundling
    them, so this will give users more flexibility. Links to the old textures and a guide to hi-res textures will be provided soon;
    in the meantime the data files with hi-res plugins can be found in the 1.4 release.

Aleph One 1.4
=============

Note: This release is not network compatible with Aleph One 1.3 and earlier.

Changes:

  * Adds support for Lua ephemera: optional scripted effects like precipitation or gore, that can be turned on and off without
    affecting saved games, films, and net games
  * Adds a new "Editor" mode that integrates better with Weland for seamless visual mode editing
  * Adds new high frame rate interpolation. Choose 30 fps for authentic classic play, 60 fps or 120 fps capped, or unlimited fps
  * Adds many new Lua API functions. See Lua.html for details
  * Adds support for weapon hot keys. Hot keys 1-9 switch weapons, but can be overridden by Lua scripts; hot keys 10-12 are
    reserved for Lua scripts
  * Restores some retro/nostalgia features in the software renderer: every-other-line mode, and 8-bit color
  * MML/Lua can now set the maximum inventory on a per-difficulty level. This should add versatility for balancing difficulty in
    new scenarios

1.4rc1 Pre-release
==================

Changes since 1.4pre2:

  * add support for weapon hotkeys; hotkeys 1-9 switch weapons, but can be overridden by Lua; and another 3 hotkeys are available
    for Lua
  * restore some retro/nostalgia features in the software renderer: every-other-lines mode, and 8-bit mode
  * MML/Lua can now set the maximum inventory on a per-difficulty level
  * numerous new Lua API additions
  * bug fixes

Note: Aleph One 1.4rc1 is not network compatible with previous versions, due to the addition of hotkeys

1.4pre2 Pre-release
===================

Changes:

  * High frame rate interpolation; choose 30 fps for authentic classic play, 60 fps or 120 fps capped, or unlimited fps
  * New Lua API functions
  * Bug fixes

1.4pre1 Pre-release
===================

This is a preview release, with support for ephemera (optional scripted render effects like precipitation or extra gore) and a new
"editor" mode that integrates better with Weland 1.4.5

Aleph One 1.3.1
===============

Changes:

  * Fixes an issue saving/playing back Aleph One films using the original Marathon data files
  * Fixes wobble transfer mode glow maps

Aleph One 1.3
=============

Major Changes:

  * Uses SDL 2 for much-improved compatibility with new operating systems
  * Better support for game controllers
  * Better performance for the software renderer
  * Improved mouse control options, with settings for Classic and Modern mouse control
  * Better support for high-dpi displays
  * New controls dialog, which allows simultaneous key, mouse, and controller bindings
  * More authentic static effect when using OpenGL
  * Adds a stash for sharing info between Lua states
  * Better support for Unicode characters in Windows (should fix Rubicon X)
  * Better support for original Marathon scenarios including Trojan, which now works fully
  * A separate 64-bit Windows build is available
  * Better master volume and music volume controls
  * Video export bitrate depends on the video resolution, which leads to much improved export at 1080p with default settings
  * Mac apps are now notarized by Apple
  * Original games now default to more authentic settings on first install; high res plugins are still included but are not enabled
    by default

Aleph One 1.3rc1
================

 (No changes listed)

Aleph One 1.3b3
===============

 (No changes listed)

Aleph One 1.3b2
===============

 (No changes listed)

Aleph One 1.3b1 (2018-09-30)
===============

 (No changes listed)

Aleph One 1.3a1
===============

This is a pre-release to allow community members to assist in testing some internal code changes. Please see the Pfhorums thread if
you would like to help.

The latest stable release is: Aleph One 1.2.1

Aleph One 1.2.1
===============

The 1.2.1 release fixes a crashing bug when carnage message MML is used. Otherwise it is identical to the 1.2 release.

Aleph One 1.2
=============

The Aleph One 1.2 release features online leaderboards and game statistics, a streamlined saved-game system, and full multiplayer
support for the original Marathon game. This release also includes a number of other new features and bug fixes.

If you do not use the bundled downloads, we recommend that you update your scenario files. Each game includes a new plugin for the
online leaderboards, and the Marathon scenario includes an important compatibility fix.

Aleph One 1.2 is not network compatible with the previous stable release.

Online features

Aleph One now integrates with the online leaderboards and player stats at lhowon.org. Sign up within Aleph One to send your
Marathon, Marathon 2, and Marathon Infinity game results to lhowon.org, where you can see your overall win percentage, kill totals,
and more.

From the new "Internet" preferences section, you can register your chat name, opt in to player stats, and configure other options
relating to online play.

Saved games

Saving your game no longer stops the action until you type in a name. Each time you use a pattern buffer, a new saved game is
created. The "Continue Saved Game" dialog shows you the in-game location, date, and game time for every save. Use the "Load Other"
button to open a saved game from an earlier version of Aleph One.

Marathon compatibility

  * Cooperative play is now supported in the original Marathon scenario
  * Net games no longer use incorrect physics models
  * Goal checking in repair levels now matches the original game
  * Grenade trajectory in low-gravity levels now matches the original game
  * Certain terminals and rechargers could be activated when they shouldn't have been. You must use the 1.2 scenario data files to
    get this update.
  * If you have an existing saved game on an "exploration" level, you may need to re-explore the level before you can exit. We
    apologize for the inconvenience.

Lua

  * Additions to the Lua API:
      - Triggers.projectile_created()
      - Game.dead_players_drop_items
      - Level.index
      - Level.map_checksum
      - Line.visible_on_automap
      - Polygon.visible_on_automap
  * Additions to the Lua HUD API:
      - Level.name
      - Level.index
      - Level.map_checksum
  * Custom fields on projectiles, monsters, etc. are cleared when the object is destroyed
  * Lua error messages contain more diagnostic info
  * Player:find_action_key_target() no longer triggers side effects

Other changes

  * New preferences:
      - Camera Bobbing (Graphics) — if disabled, the camera and weapon will remain steady, to reduce motion sickness
      - Join Pregame Lobby by Default (Internet -> Pregame Lobby) — if checked, when you choose "Join Network Game", Aleph One
        automatically presses "Find Internet Game" on the next screen. Hold down the Alt (Option) key to join a local game.
      - Use Netscript in Films, Netscript File (Environment) — use these preferences to play back films of games recorded with
        netscripts. Solo Lua scripts are no longer loaded during playback of net game films.
  * Logging in to the pregame lobby uses HTTPS to protect your password
  * The editing cursor in text fields can be moved with the arrow keys or the mouse
  * Command history in the Lua/chat console can be accessed with the up and down arrow keys
  * Team color selection in the Join dialog is disabled when the game does not support teams
  * Plugin API changes:
      - Scenario compatibility, to create plugins that load only for specific scenarios
      - More combinations of items are allowed within a single plugin
  * The Plugins dialog (Preferences > Environment > Plugins) lists the components of each plugin
  * Lua HUD support is available by plugin only
  * A custom port can be used when gathering net games. The port number can only be changed by editing the XML preferences file.

Crashes fixed

  * Maps with invalid light indexes in OpenGL (Shader) renderer
  * 3D models lacking texture coordinates
  * #STATIC command in terminals (SF #580)
  * Joining a net game after a "map not found" film playback error (SF #504)

Graphical fixes

  * 3D models display even when their center point is behind player
  * Repair chip inventory is shown in Marathon Enhanced HUD plugin
  * Carnage messages during film replay are shown for the currently viewed player
  * Static, pulsate, and wobble transfer modes improved in OpenGL (Shader) renderer
  * <player light="..."> MML setting respected in OpenGL (Shader) renderer
  * Motion sensor on magnetic levels works properly when frame rate lags (SF #372)
  * Styled chat names display properly in pregame lobby game info dialog

Platform-specific fixes

  * Linux:
      - A new configure script now succeeds when optional dependencies are missing. The script also summarizes which features are
        enabled. Packagers should review the configure options, which have changed.
      - Aleph One builds and runs with more versions of FFmpeg / libav (SF #576, #578, #582)
      - Web links no longer cause Aleph One to become unresponsive on some systems
  * Mac OS X:
      - Drag-and-drop now works in 10.10 (Yosemite)
      - Updated third-party libraries
  * Windows:
      - The .save level console command successfully overwrites existing files
      - Updated third-party libraries

Other fixes

  * MML from solo Lua plugins is no longer loaded after all other plugins
  * Plugins ignore references to non-existent files
  * Popping is reduced in certain ambient sounds
  * Various MML settings are correctly reset when changing levels
  * Some common but unhelpful messages are no longer written to the log file
  * File-overwrite dialogs respect the "Hide file extensions" preference
  * The first save in a cooperative game is less likely to fail
  * Saving a game creates fewer temporary files
  * Solo Lua is loaded when continuing a saved game even when the map file is missing
  * Joystick/mouse buttons mapped to map or volume controls are no longer ignored
  * UPnP configuration now works with more routers
jperkin pushed a commit that referenced this issue May 5, 2023
5.0.5 (2023-04-13)
------------------

Minor changes:

- Added support for BYWEEKDAY in vRecur ref: #268

Bug fixes:

- Fix problem with ORGANIZER in FREE/BUSY #348

5.0.4 (2022-12-29)
------------------

Minor changes:

- Improved documentation
  Ref: #503, #504

Bug fixes:

- vBoolean can now be used as an parameter
  Ref: #501
  Fixes: #500
  [jacadzaca]


5.0.3 (2022-11-23)
------------------

New features:

- vDDDTypes is hashable #487 #492 [niccokunzmann]

Bug fixes:

- vDDDTypes' equality also checks the dt attribute #497 #492 [niccokunzmann]

5.0.2 (2022-11-03)
------------------

Minor changes:

- Refactored cal.py, tools.py and completed remaining minimal refactoring in parser.py. Ref: #481 [pronoym99]
- Calendar.from_ical no longer throws long errors
  Ref: #473
  Fixes: #472
  [jacadzaca]
- Make datetime value shorter by removing the value parameter where possible.
  Fixes: #318
  [jacadzaca], [niccokunzmann]

New features:

- source code in documentation is tested using doctest #445 [niccokunzmann]

Bug fixes:

- broken properties are not added to the parent component
  Ref: #471
  Fixes: #464
  [jacadzaca]

5.0.1 (2022-10-22)
------------------

Minor changes:

- fixed setuptools deprecation warnings [mgorny]

Bug fixes:

- a well-known timezone timezone prefixed with a `/` is treated as if the slash wasn't present
  Ref: #467
  Fixes: #466
  [jacadzaca]

5.0.0 (2022-10-17)
------------------

Minor changes:

- removed deprecated test checks [tuergeist]
- Fix: cli does not support DURATION #354 [mamico]
- Add changelog and contributing to readthedocs documentation #428 [peleccom]
- fixed small typos #323 [rohnsha0]
- unittest to parametrized pytest refactoring [jacadzaca]

Breaking changes:

- Require Python 3.7 as minimum Python version.  [maurits] [niccokunzmann]
- icalendar now takes a ics file directly as an input
- icalendar's CLI utility program's output is different
- Drop Support for Python 3.6. Versions 3.7 - 3.11 are supported and tested.

New features:

- icalendar utility outputs a 'Duration' row
- icalendar can take multiple ics files as an input

Bug fixes:

- Changed tools.UIDGenerator instance methods to static methods
  Ref: #345
  [spralja]
- proper handling of datetime objects with `tzinfo` generated through zoneinfo.ZoneInfo.
  Ref: #334
  Fixes: #333
  [tobixen]
- Timestamps in UTC does not need tzid
  Ref: #338
  Fixes: #335
  [tobixen]
-  add ``__eq__`` to ``icalendar.prop.vDDDTypes`` #391 [jacadzaca]
- Refactor deprecated unittest aliases for Python 3.11 compatibility #330 [tirkarthi]

5.0.0a1 (2022-07-11)
--------------------

Breaking changes:

- Drop support for Python 3.4, 3.5 and PyPy2.  [maurits]

New features:

- Document development setup
  Ref: #358
  [niccokunzmann]

Bug fixes:

- Test with GitHub Actions.  [maurits]
jperkin pushed a commit that referenced this issue Sep 2, 2023
Upstream's changelog:

 workflow: add libcups2-dev dependency by @rdmark in #335
 Correct doc README by @rdmark in #326
 Fix all warnings on running bootstrap by @dgsga in #346
 bootstrap: Add checks for required packages by @rdmark in #338
 Enable compilation on macOS hosts v2 by @dgsga in #349
 macros: Use the AC_LANG_SOURCE macro, issue #347 by @rdmark in #351
 Remove redundant documentation in conf files; improve man pages, #333 by @rdmark in #334
 Use non-interactive PAM session when available by @rdmark in #367
 papd: Future-proof CUPS API usage by @rdmark in #373
 Update atalkd.service to be consistent with other init scripts. by @rdmark in #372
 Adopt downstream Debian patches by @rdmark in #370
 Restore tarball distribution of doc/ (GitHub#374) by @rdmark in #375
 Regenerate man pages from xml sources by @rdmark in #376
jperkin pushed a commit that referenced this issue Oct 23, 2023
 - Explicitly enable serde's derive feature, see #334 (@jayvdb)
jperkin pushed a commit that referenced this issue Jan 9, 2024
v32 (October 01, 2023)
Changes:
 - Removed legacy multi-frame loaders. Animated image support now requires
   Imlib2 v1.8.0 or above.
 - Move loading/caching messages to right side bar #446
 - Set a default delay if delay is 0 in a multi-frame image #445
 - config.mk: default to -O2 #435
 - config.mk no longer explicitly sets CC to c99 #455
 - Assertions are now opt-in and requires explicitly defining DEBUG #447

Added:
 - Added a pick-quit key-binding #432
 - Ability to configure Xresources class name in config.h #427
 - --version output now also includes compiled-in feature list #462
 - Document handling of empty X resources values #428
 - Experimental flag --bg-cache to generate thumbnail cache in a background
   process #438

Fixes:
 - Changing brightness/contrast on multi-frame images #440
 - Brightness keybindings on manpage #467
 - Various autoreload bugs #437, #459, #460
 - *-info scripts not updating when selecting thumbnail with mouse #477
 - Updated openbsd configuration in config.mk #453
 - Memory leak in win_draw_bar #444
 - Thumbnail leak when removing the last file #423

v31 (January 28, 2023)
Changes:
 - Uncritical files moved to etc/. #350
 - Empty Xresource entry will now be ignored. #340
 - win-title will be read in a non-blocking manner. #314

Added:
 - Support for multi-frame images via Imlib2. #373
 - Support for long-opts. #332
 - Cli flag --anti-alias to enable/disable anti-aliasing. #361
 - Cli flag --alpha-layer to enable/disable checkerboard background. #408
 - Accept directory via stdin (-i) #383
 - Support for modifying brightness and contrast #396

Fixes:
 - Build failure when _SC_PHYS_PAGES is not defined. #334
 - Various statusbar issues. #353,#341
 - Crashes due to faulty signal-handler. #411
 - Potential memory leak in r_readdir(). #319
 - Potentially printing incorrect error message. #321
 - Wrong slideshow length on animated webp. #381
 - Document missing Ctrl+6 binding in the manpage. #347

SPECIAL NOTE: Due to this incident we have moved development over to Codeberg.

A lot of the references below may now be 404 on GitHub. Any threads which
survived the wipe have been migrated over to nsxiv-record. All of the references
above can be found on the new main nsxiv repository on Codeberg.

v30 (June 15, 2022)
Changes:
 - Development and main repository moved over to Codeberg. See the special note
   above for more info.
 - autoreload_{inotify,nop}.c merged into a single file, autoreload.c. #263
 - Moved all configuration related macros to config.mk. #264
 - win-title is now called only when there's change rather than being called on
   each redraw. #266

Added:
 - Added more mimetypes to the .desktop entry. #260
 - Added thumb-info for customizing the statusbar in thumbnail-mode. #265
 - Added comments for building on OpenBSD. #264

Fixes:
 - "Too many open file" error due to not closing the win-title script. #245
 - -f now directly starts in fullscreen mode rather than opening a normal
   window and then going fullscreen. #251
 - Broken slideshow on slow systems or fast animations. #282
 - Memory leak when removing an image in thumbnail mode. #247
 - Correctly setting _NET_WM_PID. #251
 - Don't override statusbar if info script doesn't exist. #271
 - Potential misbehavior regarding font. #250
jperkin pushed a commit that referenced this issue Jan 15, 2024
## 1.9.1 - 2024-01-09

* `SSIZE_MAX` is now defined conditionally on Windows. The 1.9.0
  release would cause a redefinition warning when compiled with MinGW.
  Reported by Andreas Vögele. GitHub #338.

## 1.9.0 - 2024-01-09

* On very large databases, the calculation to determine the search tree
  size could overflow. This was fixed and several additional guards
  against overflows were added. Reported by Sami Salonen. GitHub #335.
* Removed `sa_family_t` typedef from the public header on Windows. Pull
  request by Noah Treuhaft. GitHub #334.
* The CMake build was adjusted to allow running builds in parallel.
  Pull request by Vladyslav Miachkov. GitHub #332.
jperkin pushed a commit that referenced this issue Feb 29, 2024
1.9.15p3 (2023-12-13)

 * Always disable core dumps when sudo sends itself a fatal signal.
   Fixes a problem where sudo could potentially dump core dump when
   it re-sends the fatal signal to itself.  This is only an issue
   if the command received a signal that would normally result in
   a core dump but the command did not actually dump core.

 * Fixed a bug matching a command with a relative path name when
   the sudoers rule uses shell globbing rules for the path name.
   Bug #1062.

 * Permit visudo to be run even if the local host name is not set.
   GitHub issue #332.

 * Fixed an editing error introduced in sudo 1.9.15 that could
   prevent sudoreplay from replaying sessions correctly.
   GitHub issue #334.

 * Fixed a bug introduced in sudo 1.9.15 where "sudo -l > /dev/null"
   could hang on Linux systems.  GitHub issue #335.

 * Fixed a bug introduced in sudo 1.9.15 where Solaris privileges
   specified in sudoers were not applied to the command being run.


1.9.15p4 (2023-12-15)

 * Fixed a bug introduced in sudo 1.9.15 that could prevent a user's
   privileges from being listed by "sudo -l" if the sudoers entry
   in /etc/nsswitch.conf contains "[SUCCESS=return]".  This did not
   affect the ability to run commands via sudo.  Bug #1063.


1.9.15p5 (2023-12-30)

 * Fixed evaluation of the "lecture", "listpw", "verifypw", and
   "fdexec" sudoers Defaults settings when used without an explicit
   value.  Previously, if specified without a value they were
   evaluated as boolean "false", even when the negation operator
   ('!') was not present.

 * Fixed a bug introduced in sudo 1.9.14 that prevented LDAP
   netgroup queries using the NETGROUP_BASE setting from being
   performed.

 * Sudo will now transparently rename a user's lecture file from
   the older name-based path to the newer user-ID-based path.
   GitHub issue #342.

 * Fixed a bug introduced in sudo 1.9.15 that could cause a memory
   allocation failure if sysconf(_SC_LOGIN_NAME_MAX) fails.  Bug #1066.
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