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CHANGELOG.md

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Change Log

All notable changes to the "vscode-mc-shader" extension will be documented in this file.

The format is based on Keep a Changelog

[0.9.9]

Added

  • Support for mod world folders, outside the standard world{-1,0,1}.
  • Support for compute shader files ending in _a to _z.

Fixed

  • Crash when running with eglot as LSP client.
  • Extension icon client not displaying (encoding issue).

[0.9.8]

Fixed

  • NVIDIA diagnostics line offset off-by-one due to confusion with erroneous (non-proper) GLSL files resulting in both -1 and -2 offsets appearing to be valid when only the former is.
  • Non-toplevel files being treated as toplevel files when they have .fsh/.vsh/etc and not imported into a valid toplevel file.
  • Fix issue in the depth-first-search iterator when a file is imported twice into another file with a different include in between.

[0.9.7]

Fixed

  • Fixed bad release tag format
  • Fixed extension silently failing on activation

[0.9.6]

Added

  • MacOS M1 binary releases
  • AMD OpenGL driver diagnostics output support. AMD linting is a-go 🚀
  • Tree-sitter based go-to-definition/find-references/document symbols. Currently disabled until stabilized

Fixed

  • Another #include merging bug when a file is imported twice into another file at different lines

[0.9.5]

Added

  • Filesystem watcher reads custom defined file associations

Fixed

  • Fixed #include merging for when file is merged twice that would normally be #ifdef guarded. Please see commit message of 551380a for detailed explanation

[0.9.4]

Fixed

  • #include merging when project consists of files with both CRLF and LF files
  • Out-of-tree shader files are not linted or added to the dependency graph
  • Client no longer attempts to bootstrap server when MCSHADER_DEBUG=true

[0.9.3]

Fixed

  • Language server download for windows

[0.9.2]

Changed

  • VSCode extension activation predicate to only when shaders folder exists at top level

Added

  • Additional client-side logging

[0.9.1]

Fixed

  • Windows support in client not adding .exe to language server path
  • Binary release CI

[0.9.0]

Changed

  • Replaced in-process Typescript language server with Rust based language server

Fixed

  • Due to the above, #include directive handling is vastly improved

Added

  • Command to view read-only document representing a top-level file with all includes merged
  • Command to generate a DOT graph file of the entire project
  • Command to restart language server

Removed

  • glslangValidatorPath and shaderpacksPath config settings

[0.8.5]

Fixed

  • Fixed for latest VSCode version

Removed

  • Filters from 0.8.4

[0.8.4]

Fixed

  • Filtering out global const initializers must be constant. "Something something non-standard shader extensions that GPU developers implicitly enable" - Dethraid

[0.8.3]

Fixed

  • Filtering out gpu_shader4 in code

[0.8.2]

Added

  • Support for #include directives
  • Basic linting with highlighting with error propogation to all known parents of an include.
  • Support for .fsh, .vsh, .glsl and .gsh files.
  • Incomplete completion items