forked from discordjs/discord.js
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Guild.js
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Guild.js
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const util = require('util');
const Long = require('long');
const User = require('./User');
const Role = require('./Role');
const Emoji = require('./Emoji');
const Presence = require('./Presence').Presence;
const GuildMember = require('./GuildMember');
const Constants = require('../util/Constants');
const Collection = require('../util/Collection');
const Util = require('../util/Util');
const Snowflake = require('../util/Snowflake');
/**
* Represents a guild (or a server) on Discord.
* <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
* check this with `guild.available`.</info>
*/
class Guild {
constructor(client, data) {
/**
* The client that created the instance of the guild
* @name Guild#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
/**
* A collection of members that are in this guild. The key is the member's ID, the value is the member
* @type {Collection<Snowflake, GuildMember>}
*/
this.members = new Collection();
/**
* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel
* @type {Collection<Snowflake, GuildChannel>}
*/
this.channels = new Collection();
/**
* A collection of roles that are in this guild. The key is the role's ID, the value is the role
* @type {Collection<Snowflake, Role>}
*/
this.roles = new Collection();
/**
* A collection of presences in this guild
* @type {Collection<Snowflake, Presence>}
*/
this.presences = new Collection();
/**
* Whether the bot has been removed from the guild
* @type {boolean}
*/
this.deleted = false;
if (!data) return;
if (data.unavailable) {
/**
* Whether the guild is available to access. If it is not available, it indicates a server outage
* @type {boolean}
*/
this.available = false;
/**
* The Unique ID of the guild, useful for comparisons
* @type {Snowflake}
*/
this.id = data.id;
} else {
this.setup(data);
if (!data.channels) this.available = false;
}
}
/* eslint-disable complexity */
/**
* Sets up the guild.
* @param {*} data The raw data of the guild
* @private
*/
setup(data) {
/**
* The name of the guild
* @type {string}
*/
this.name = data.name;
/**
* The hash of the guild icon
* @type {?string}
*/
this.icon = data.icon;
/**
* The hash of the guild splash image (VIP only)
* @type {?string}
*/
this.splash = data.splash;
/**
* The region the guild is located in
* @type {string}
*/
this.region = data.region;
/**
* The full amount of members in this guild
* @type {number}
*/
this.memberCount = data.member_count || this.memberCount;
/**
* Whether the guild is "large" (has more than 250 members)
* @type {boolean}
*/
this.large = Boolean('large' in data ? data.large : this.large);
/**
* An array of guild features
* @type {Object[]}
*/
this.features = data.features;
/**
* The ID of the application that created this guild (if applicable)
* @type {?Snowflake}
*/
this.applicationID = data.application_id;
/**
* The time in seconds before a user is counted as "away from keyboard"
* @type {?number}
*/
this.afkTimeout = data.afk_timeout;
/**
* The ID of the voice channel where AFK members are moved
* @type {?string}
*/
this.afkChannelID = data.afk_channel_id;
/**
* The ID of the system channel
* @type {?Snowflake}
*/
this.systemChannelID = data.system_channel_id;
/**
* Whether embedded images are enabled on this guild
* @type {boolean}
*/
this.embedEnabled = data.embed_enabled;
/**
* The verification level of the guild
* @type {number}
*/
this.verificationLevel = data.verification_level;
/**
* The explicit content filter level of the guild
* @type {number}
*/
this.explicitContentFilter = data.explicit_content_filter;
/**
* The required MFA level for the guild
* @type {number}
*/
this.mfaLevel = data.mfa_level;
/**
* The timestamp the client user joined the guild at
* @type {number}
*/
this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
/**
* The value set for a guild's default message notifications
* @type {DefaultMessageNotifications|number}
*/
this.defaultMessageNotifications = Constants.DefaultMessageNotifications[data.default_message_notifications] ||
data.default_message_notifications;
/**
* The type of premium tier:
* * 0: NONE
* * 1: TIER_1
* * 2: TIER_2
* * 3: TIER_3
* @typedef {number} PremiumTier
*/
/**
* The premium tier on this guild
* @type {PremiumTier}
*/
this.premiumTier = data.premium_tier;
/**
* The total number of users currently boosting this server
* @type {?number}
* @name Guild#premiumSubscriptionCount
*/
if (typeof data.premium_subscription_count !== 'undefined') {
this.premiumSubscriptionCount = data.premium_subscription_count;
}
/**
* The hash of the guild banner
* @type {?string}
*/
this.banner = data.banner;
/**
* The description of the guild, if any
* @type {?string}
*/
this.description = data.description;
/**
* The embed channel ID, if enabled
* @type {?string}
* @name Guild#embedChannelID
*/
if (typeof data.embed_channel_id !== 'undefined') this.embedChannelID = data.embed_channel_id;
/**
* The maximum amount of members the guild can have
* <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
* @type {?number}
* @name Guild#maximumMembers
*/
if (typeof data.max_members !== 'undefined') this.maximumMembers = data.max_members || 250000;
/**
* The maximum amount of presences the guild can have
* <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
* @type {?number}
* @name Guild#maximumPresences
*/
if (typeof data.max_presences !== 'undefined') this.maximumPresences = data.max_presences || 5000;
/**
* Whether widget images are enabled on this guild
* @type {?boolean}
* @name Guild#widgetEnabled
*/
if (typeof data.widget_enabled !== 'undefined') this.widgetEnabled = data.widget_enabled;
/**
* The widget channel ID, if enabled
* @type {?string}
* @name Guild#widgetChannelID
*/
if (typeof data.widget_channel_id !== 'undefined') this.widgetChannelID = data.widget_channel_id;
/**
* The vanity URL code of the guild, if any
* @type {?string}
*/
this.vanityURLCode = data.vanity_url_code;
this.id = data.id;
this.available = !data.unavailable;
this.features = data.features || this.features || [];
if (data.members) {
this.members.clear();
for (const guildUser of data.members) this._addMember(guildUser, false);
}
if (data.owner_id) {
/**
* The user ID of this guild's owner
* @type {Snowflake}
*/
this.ownerID = data.owner_id;
}
if (data.channels) {
this.channels.clear();
for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
}
if (data.roles) {
this.roles.clear();
for (const role of data.roles) {
const newRole = new Role(this, role);
this.roles.set(newRole.id, newRole);
}
}
if (data.presences) {
for (const presence of data.presences) {
this._setPresence(presence.user.id, presence);
}
}
this._rawVoiceStates = new Collection();
if (data.voice_states) {
for (const voiceState of data.voice_states) {
this._rawVoiceStates.set(voiceState.user_id, voiceState);
const member = this.members.get(voiceState.user_id);
const voiceChannel = this.channels.get(voiceState.channel_id);
if (member && voiceChannel) {
member.serverMute = voiceState.mute;
member.serverDeaf = voiceState.deaf;
member.selfMute = voiceState.self_mute;
member.selfDeaf = voiceState.self_deaf;
member.voiceSessionID = voiceState.session_id;
member.voiceChannelID = voiceState.channel_id;
voiceChannel.members.set(member.user.id, member);
}
}
}
if (!this.emojis) {
/**
* A collection of emojis that are in this guild
* The key is the emoji's ID, the value is the emoji
* @type {Collection<Snowflake, Emoji>}
*/
this.emojis = new Collection();
for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
} else {
this.client.actions.GuildEmojisUpdate.handle({
guild_id: this.id,
emojis: data.emojis,
});
}
}
/**
* The timestamp the guild was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the guild was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* Embed channel for this guild
* @type {?TextChannel}
* @readonly
*/
get embedChannel() {
return this.channels.get(this.embedChannelID) || null;
}
/**
* Widget channel for this guild
* @type {?TextChannel}
* @readonly
*/
get widgetChannel() {
return this.channels.get(this.widgetChannelID) || null;
}
/**
* The time the client user joined the guild
* @type {Date}
* @readonly
*/
get joinedAt() {
return new Date(this.joinedTimestamp);
}
/**
* If this guild is verified
* @type {boolean}
* @readonly
*/
get verified() {
return this.features.includes('VERIFIED');
}
/**
* The URL to this guild's icon
* @type {?string}
* @readonly
*/
get iconURL() {
if (!this.icon) return null;
return Constants.Endpoints.Guild(this).Icon(this.client.options.http.cdn, this.icon);
}
/**
* The URL to this guild's banner.
* @type {?string}
* @readonly
*/
get bannerURL() {
if (!this.banner) return null;
return Constants.Endpoints.Guild(this).Banner(this.client.options.http.cdn, this.banner);
}
/**
* The acronym that shows up in place of a guild icon.
* @type {string}
* @readonly
*/
get nameAcronym() {
return this.name.replace(/\w+/g, name => name[0]).replace(/\s/g, '');
}
/**
* The URL to this guild's splash
* @type {?string}
* @readonly
*/
get splashURL() {
if (!this.splash) return null;
return Constants.Endpoints.Guild(this).Splash(this.client.options.http.cdn, this.splash);
}
/**
* The owner of the guild
* @type {?GuildMember}
* @readonly
*/
get owner() {
return this.members.get(this.ownerID);
}
/**
* AFK voice channel for this guild
* @type {?VoiceChannel}
* @readonly
*/
get afkChannel() {
return this.client.channels.get(this.afkChannelID) || null;
}
/**
* System channel for this guild
* @type {?GuildChannel}
* @readonly
*/
get systemChannel() {
return this.client.channels.get(this.systemChannelID) || null;
}
/**
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
* @type {?VoiceConnection}
* @readonly
*/
get voiceConnection() {
if (this.client.browser) return null;
return this.client.voice.connections.get(this.id) || null;
}
/**
* The position of this guild
* <warn>This is only available when using a user account.</warn>
* @type {?number}
* @readonly
* @deprecated
*/
get position() {
if (this.client.user.bot) return null;
if (!this.client.user.settings.guildPositions) return null;
return this.client.user.settings.guildPositions.indexOf(this.id);
}
/**
* Whether the guild is muted
* <warn>This is only available when using a user account.</warn>
* @type {?boolean}
* @readonly
* @deprecated
*/
get muted() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).muted;
} catch (err) {
return false;
}
}
/**
* The type of message that should notify you
* <warn>This is only available when using a user account.</warn>
* @type {?MessageNotificationType}
* @readonly
* @deprecated
*/
get messageNotifications() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).messageNotifications;
} catch (err) {
return null;
}
}
/**
* Whether to receive mobile push notifications
* <warn>This is only available when using a user account.</warn>
* @type {?boolean}
* @readonly
* @deprecated
*/
get mobilePush() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).mobilePush;
} catch (err) {
return false;
}
}
/**
* Whether to suppress everyone messages
* <warn>This is only available when using a user account.</warn>
* @type {?boolean}
* @readonly
* @deprecated
*/
get suppressEveryone() {
if (this.client.user.bot) return null;
try {
return this.client.user.guildSettings.get(this.id).suppressEveryone;
} catch (err) {
return null;
}
}
/**
* The `@everyone` role of the guild
* @type {Role}
* @readonly
*/
get defaultRole() {
return this.roles.get(this.id);
}
/**
* The client user as a GuildMember of this guild
* @type {?GuildMember}
* @readonly
*/
get me() {
return this.members.get(this.client.user.id);
}
/**
* Fetches a collection of roles in the current guild sorted by position
* @type {Collection<Snowflake, Role>}
* @readonly
* @private
*/
get _sortedRoles() {
return this._sortPositionWithID(this.roles);
}
/**
* Returns the GuildMember form of a User object, if the user is present in the guild.
* @param {UserResolvable} user The user that you want to obtain the GuildMember of
* @returns {?GuildMember}
* @example
* // Get the guild member of a user
* const member = guild.member(message.author);
*/
member(user) {
return this.client.resolver.resolveGuildMember(this, user);
}
/**
* Fetches this guild.
* @returns {Promise<Guild>}
*/
fetch() {
return this.client.rest.methods.getGuild(this).then(data => {
this.setup(data);
return this;
});
}
/**
* An object containing information about a guild member's ban.
* @typedef {Object} BanInfo
* @property {User} user User that was banned
* @property {?string} reason Reason the user was banned
*/
/**
* Fetch a ban for a user.
* @returns {Promise<BanInfo>}
* @param {UserResolvable} user The user to fetch the ban for
* @example
* // Get ban
* guild.fetchBan(message.author)
* .then(({ user, reason }) => console.log(`${user.tag} was banned for the reason: ${reason}.`))
* .catch(console.error);
*/
fetchBan(user) {
return this.client.rest.methods.getGuildBan(this, user);
}
/**
* Fetch a collection of banned users in this guild.
* @returns {Promise<Collection<Snowflake, User|BanInfo>>}
* @param {boolean} [withReasons=false] Whether or not to include the ban reason(s)
* @example
* // Fetch bans in guild
* guild.fetchBans()
* .then(bans => console.log(`This guild has ${bans.size} bans`))
* .catch(console.error);
*/
fetchBans(withReasons = false) {
if (withReasons) return this.client.rest.methods.getGuildBans(this);
return this.client.rest.methods.getGuildBans(this)
.then(bans => {
const users = new Collection();
for (const ban of bans.values()) users.set(ban.user.id, ban.user);
return users;
});
}
/**
* Fetch a collection of invites to this guild.
* Resolves with a collection mapping invites by their codes.
* @returns {Promise<Collection<string, Invite>>}
* @example
* // Fetch invites
* guild.fetchInvites()
* .then(invites => console.log(`Fetched ${invites.size} invites`))
* .catch(console.error);
* @example
* // Fetch invite creator by their id
* guild.fetchInvites()
* .then(invites => console.log(invites.find(invite => invite.inviter.id === '84484653687267328')))
* .catch(console.error);
*/
fetchInvites() {
return this.client.rest.methods.getGuildInvites(this);
}
/**
* Fetches the vanity url invite code to this guild.
* Resolves with a string matching the vanity url invite code, not the full url.
* @returns {Promise<string>}
* @example
* // Fetch invites
* guild.fetchVanityCode()
* .then(code => {
* console.log(`Vanity URL: https://discord.gg/${code}`);
* })
* .catch(console.error);
*/
fetchVanityCode() {
if (!this.features.includes('VANITY_URL')) {
return Promise.reject(new Error('This guild does not have the VANITY_URL feature enabled.'));
}
return this.client.rest.methods.getGuildVanityCode(this);
}
/**
* Fetch all webhooks for the guild.
* @returns {Promise<Collection<Snowflake, Webhook>>}
* @example
* // Fetch webhooks
* guild.fetchWebhooks()
* .then(webhooks => console.log(`Fetched ${webhooks.size} webhooks`))
* .catch(console.error);
*/
fetchWebhooks() {
return this.client.rest.methods.getGuildWebhooks(this);
}
/**
* Fetch available voice regions.
* @returns {Promise<Collection<string, VoiceRegion>>}
* @example
* // Fetch voice regions
* guild.fetchVoiceRegions()
* .then(console.log)
* .catch(console.error);
*/
fetchVoiceRegions() {
return this.client.rest.methods.fetchVoiceRegions(this.id);
}
/**
* The Guild Embed object
* @typedef {Object} GuildEmbedData
* @property {boolean} enabled Whether the embed is enabled
* @property {?ChannelResolvable} channel The embed channel
*/
/**
* Fetches the guild embed.
* @returns {Promise<GuildEmbedData>}
* @example
* // Fetches the guild embed
* guild.fetchEmbed()
* .then(embed => console.log(`The embed is ${embed.enabled ? 'enabled' : 'disabled'}`))
* .catch(console.error);
*/
fetchEmbed() {
return this.client.rest.methods.fetchEmbed(this.id);
}
/**
* Fetch audit logs for this guild.
* @param {Object} [options={}] Options for fetching audit logs
* @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry
* @param {Snowflake|GuildAuditLogsEntry} [options.after] Limit to entries from after specified entry
* @param {number} [options.limit] Limit number of entries
* @param {UserResolvable} [options.user] Only show entries involving this user
* @param {AuditLogAction} [options.type] Only show entries involving this action type
* @returns {Promise<GuildAuditLogs>}
* @example
* // Output audit log entries
* guild.fetchAuditLogs()
* .then(audit => console.log(audit.entries.first()))
* .catch(console.error);
*/
fetchAuditLogs(options) {
return this.client.rest.methods.getGuildAuditLogs(this, options);
}
/**
* Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
* @param {UserResolvable} user User to add to the guild
* @param {Object} options Options for the addition
* @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
* bot's application
* @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`)
* @param {Collection<Snowflake, Role>|Role[]|Snowflake[]} [options.roles] Roles to add to the member
* (requires `MANAGE_ROLES`)
* @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
* @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
* @returns {Promise<GuildMember>}
*/
addMember(user, options) {
user = this.client.resolver.resolveUserID(user);
if (this.members.has(user)) return Promise.resolve(this.members.get(user));
return this.client.rest.methods.putGuildMember(this, user, options);
}
/**
* Fetch a single guild member from a user.
* @param {UserResolvable} user The user to fetch the member for
* @param {boolean} [cache=true] Insert the member into the members cache
* @returns {Promise<GuildMember>}
* @example
* // Fetch a guild member
* guild.fetchMember(message.author)
* .then(console.log)
* .catch(console.error);
*/
fetchMember(user, cache = true) {
const userID = this.client.resolver.resolveUserID(user);
if (!userID) return Promise.reject(new Error('Invalid id provided.'));
const member = this.members.get(userID);
if (member && member.joinedTimestamp) return Promise.resolve(member);
return this.client.rest.methods.getGuildMember(this, userID, cache);
}
/**
* Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members,
* this should not be necessary.
* @param {string} [query=''] Limit fetch to members with similar usernames
* @param {number} [limit=0] Maximum number of members to request
* @returns {Promise<Guild>}
* @example
* // Fetch guild members
* guild.fetchMembers()
* .then(console.log)
* .catch(console.error);
* @example
* // Fetches a maximum of 1 member with the given query
* guild.fetchMembers('hydrabolt', 1)
* .then(console.log)
* .catch(console.error);
*/
fetchMembers(query = '', limit = 0) {
return new Promise((resolve, reject) => {
if (this.memberCount === this.members.size) {
resolve(this);
return;
}
this.client.ws.send({
op: Constants.OPCodes.REQUEST_GUILD_MEMBERS,
d: {
guild_id: this.id,
query,
limit,
},
});
const handler = (members, guild) => {
if (guild.id !== this.id) return;
if (this.memberCount === this.members.size || members.length < 1000) {
this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
resolve(this);
}
};
this.client.on(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
});
}
/**
* Performs a search within the entire guild.
* <warn>This is only available when using a user account.</warn>
* @param {MessageSearchOptions} [options={}] Options to pass to the search
* @returns {Promise<MessageSearchResult>}
* @deprecated
* @example
* guild.search({
* content: 'discord.js',
* before: '2016-11-17'
* })
* .then(res => {
* const hit = res.messages[0].find(m => m.hit).content;
* console.log(`I found: **${hit}**, total results: ${res.totalResults}`);
* })
* .catch(console.error);
*/
search(options = {}) {
return this.client.rest.methods.search(this, options);
}
/**
* The data for editing a guild.
* @typedef {Object} GuildEditData
* @property {string} [name] The name of the guild
* @property {string} [region] The region of the guild
* @property {number} [verificationLevel] The verification level of the guild
* @property {number} [explicitContentFilter] The level of the explicit content filter
* @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
* @property {ChannelResolvable} [systemChannel] The system channel of the guild
* @property {number} [afkTimeout] The AFK timeout of the guild
* @property {Base64Resolvable} [icon] The icon of the guild
* @property {GuildMemberResolvable} [owner] The owner of the guild
* @property {Base64Resolvable} [splash] The splash screen of the guild
*/
/**
* Updates the guild with new information - e.g. a new name.
* @param {GuildEditData} data The data to update the guild with
* @param {string} [reason] Reason for editing the guild
* @returns {Promise<Guild>}
* @example
* // Set the guild name and region
* guild.edit({
* name: 'Discord Guild',
* region: 'london',
* })
* .then(g => console.log(`Changed guild name to ${g} and region to ${g.region}`))
* .catch(console.error);
*/
edit(data, reason) {
const _data = {};
if (data.name) _data.name = data.name;
if (data.region) _data.region = data.region;
if (typeof data.verificationLevel !== 'undefined') _data.verification_level = Number(data.verificationLevel);
if (typeof data.afkChannel !== 'undefined') {
_data.afk_channel_id = this.client.resolver.resolveChannelID(data.afkChannel);
}
if (typeof data.systemChannel !== 'undefined') {
_data.system_channel_id = this.client.resolver.resolveChannelID(data.systemChannel);
}
if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout);
if (typeof data.icon !== 'undefined') _data.icon = data.icon;
if (data.owner) _data.owner_id = this.client.resolver.resolveUser(data.owner).id;
if (typeof data.splash !== 'undefined') _data.splash = data.splash;
if (typeof data.explicitContentFilter !== 'undefined') {
_data.explicit_content_filter = Number(data.explicitContentFilter);
}
if (typeof data.defaultMessageNotifications !== 'undefined') {
_data.default_message_notifications = typeof data.defaultMessageNotifications === 'string' ?
Constants.DefaultMessageNotifications.indexOf(data.defaultMessageNotifications) :
Number(data.defaultMessageNotifications);
}
return this.client.rest.methods.updateGuild(this, _data, reason);
}
/**
* Edit the level of the explicit content filter.
* @param {number} explicitContentFilter The new level of the explicit content filter
* @param {string} [reason] Reason for changing the level of the guild's explicit content filter
* @returns {Promise<Guild>}
*/
setExplicitContentFilter(explicitContentFilter, reason) {
return this.edit({ explicitContentFilter }, reason);
}
/**
* Edits the setting of the default message notifications of the guild.
* @param {DefaultMessageNotifications|number} defaultMessageNotifications
* The new setting for the default message notifications
* @param {string} [reason] Reason for changing the setting of the default message notifications
* @returns {Promise<Guild>}
*/
setDefaultMessageNotifications(defaultMessageNotifications, reason) {
return this.edit({ defaultMessageNotifications }, reason);
}
/**
* Edit the name of the guild.
* @param {string} name The new name of the guild
* @param {string} [reason] Reason for changing the guild's name
* @returns {Promise<Guild>}
* @example
* // Edit the guild name
* guild.setName('Discord Guild')
* .then(g => console.log(`Updated guild name to ${g}`))
* .catch(console.error);
*/
setName(name, reason) {
return this.edit({ name }, reason);
}
/**
* Edit the region of the guild.
* @param {string} region The new region of the guild
* @param {string} [reason] Reason for changing the guild's region
* @returns {Promise<Guild>}
* @example
* // Edit the guild region
* guild.setRegion('london')
* .then(g => console.log(`Updated guild region to ${g.region}`))
* .catch(console.error);
*/
setRegion(region, reason) {
return this.edit({ region }, reason);
}
/**
* Edit the verification level of the guild.
* @param {number} verificationLevel The new verification level of the guild
* @param {string} [reason] Reason for changing the guild's verification level
* @returns {Promise<Guild>}
* @example
* // Edit the guild verification level
* guild.setVerificationLevel(1)
* .then(g => console.log(`Updated guild verification level to ${g.verificationLevel}`))
* .catch(console.error);
*/
setVerificationLevel(verificationLevel, reason) {
return this.edit({ verificationLevel }, reason);
}
/**
* Edit the AFK channel of the guild.
* @param {ChannelResolvable} afkChannel The new AFK channel
* @param {string} [reason] Reason for changing the guild's AFK channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild AFK channel
* guild.setAFKChannel(channel)
* .then(g => console.log(`Updated guild AFK channel to ${g.afkChannel.name}`))
* .catch(console.error);
*/
setAFKChannel(afkChannel, reason) {
return this.edit({ afkChannel }, reason);
}
/**
* Edit the system channel of the guild.
* @param {ChannelResolvable} systemChannel The new system channel
* @param {string} [reason] Reason for changing the guild's system channel
* @returns {Promise<Guild>}
*/
setSystemChannel(systemChannel, reason) {
return this.edit({ systemChannel }, reason);
}
/**
* Edit the AFK timeout of the guild.
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
* @param {string} [reason] Reason for changing the guild's AFK timeout
* @returns {Promise<Guild>}
* @example
* // Edit the guild AFK channel
* guild.setAFKTimeout(60)
* .then(g => console.log(`Updated guild AFK timeout to ${g.afkTimeout}`))
* .catch(console.error);
*/
setAFKTimeout(afkTimeout, reason) {
return this.edit({ afkTimeout }, reason);