/
SoundTools.js
executable file
·58 lines (56 loc) · 1.79 KB
/
SoundTools.js
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//Do fast fft-based convolution
function doConvolution(buffer1, buffer2) {
var samples1 = buffer1.getChannelData(0);
M = samples1.length;
var samples2 = buffer2.getChannelData(0);
N = samples2.length;
//Zeropad to nearest power of 2 above N+M+1
var NPadded = Math.pow(2, Math.ceil(Math.log(N+M+1)/Math.log(2)));
//Zeropad signal 1
var X = new Float32Array(NPadded);
for (var i = 0; i < NPadded; i++) {
if (i < M) {
X[i] = samples1[i];
}
else {
X[i] = 0;
}
}
//Zeropad signal 2
var Y = new Float32Array(NPadded);
for (var i = 0; i < NPadded; i++) {
if (i < N) {
Y[i] = samples2[i];
}
else {
Y[i] = 0;
}
}
//For now, assume both sounds are sampled at 44100hz
var fftX = new FFT(NPadded, NPadded);
var fftY = new FFT(NPadded, NPadded);
fftX.forward(X);
fftY.forward(Y);
//Multiply both in the frequency domain
var real = new Float32Array(NPadded);
var imag = new Float32Array(NPadded);
for (var i = 0; i < NPadded; i++) {
real[i] = fftX.real[i]*fftY.real[i] - fftX.imag[i]*fftY.imag[i];
imag[i] = fftX.real[i]*fftY.imag[i] + fftX.imag[i]*fftY.real[i];
}
var fftRes = new FFT(NPadded, NPadded);
var res = fftRes.inverse(real, imag);
var maxAbs = 0.0;
//Normalize output to prevent clipping
for (var i = 0; i < res.length; i++) {
if (Math.abs(res[i]) > maxAbs) {
maxAbs = Math.abs(res[i]);
}
}
//Allocate space for the output buffer and copy over
convbuffer = context.createBuffer(1, NPadded, globalFs);
var convsamples = convbuffer.getChannelData(0);
for (var i = 0; i < res.length; i++) {
convsamples[i] = res[i];
}
}