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When soloing group content (Torghast, dungeons, ...) UnitInParty() returns true even though we are in fact alone in that group.
Perhaps a new condition UnitIsSolo() is in order where we check whether or not we are actually solo.
Ovale_TankScripts uses this condition to check if we can dump resources into damage instead of mitigation.
The text was updated successfully, but these errors were encountered:
The implementation of UnitInParty() looks like it just forwards the call directly to the Wow API function of the same name and returns the result. What does UnitInParty("player") return in-game while solo?
Indeed @ultijlam it does return true in game while solo but in instanced content. It is a direct call to the WoW API.
That's why a UnitIsSolo() would probably make more sense. I'm considering just implementing that function in Ovale TankScripts because it's not really used anywhere in Ovale.
When soloing group content (Torghast, dungeons, ...) UnitInParty() returns true even though we are in fact alone in that group.
Perhaps a new condition UnitIsSolo() is in order where we check whether or not we are actually solo.
Ovale_TankScripts uses this condition to check if we can dump resources into damage instead of mitigation.
The text was updated successfully, but these errors were encountered: