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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file. See standard-version for commit guidelines.

9.1.13 (2021-11-22)

Bug Fixes

  • hide unused icons (bc83368)
  • import latest scripts from SimulationCraft 2021-11-17 (#1063) (4158b4b)

9.1.12 (2021-11-02)

9.1.11 (2021-11-02)

Bug Fixes

  • import latest scripts from SimulationCraft 2021-11-01 (#1052) (2b83370)

9.1.10 (2021-10-11)

Bug Fixes

  • import latest scripts from SimulationCraft (#1042) (5afb9ee)

9.1.9 (2021-10-01)

Bug Fixes

  • import latest scripts from SimulationCraft (#1038) (4df650f)

9.1.8 (2021-09-29)

Bug Fixes

  • ensure that we never have negative values for soul fragment counts (#1034) (3afeb18)
  • register state for demonic and soul fragment DH modules (#1033) (b5c767e)

9.1.7 (2021-09-18)

Features

  • add clear() method to list and queue classes (#1011) (c95f756)
  • add doubly-linked list implementation (#970) (e35f10b)
  • add indexOf() to find a value in a queue (#967) (0edc2de)
  • add method to query the current covenant (#1012) (0673d46)
  • add methods to allow in-place replacement of values in queues and lists (#975) (0597336)
  • cache GUIDs without any unit IDs mappings for later removal (#972) (6b70923)
  • improvements to DBC extraction (#978) (fcccfe0)
  • track feral druid Bloodtalons state directly in Ovale (#1006) (d230196)

Bug Fixes

  • audit for-loop usage (#965) (2e7a5ae)
  • be explicit about method return type as a hint to tstolua (#971) (19c7d5b)
  • change usage of UnitName() to GetUnitName() (#963) (c4c394d)
  • cleanup Stagger module (#1013) (a0f03fd)
  • fixes to import harness and import latest scripts (#994) (47a513d)
  • multiple icons (#991) (53664fc)
  • only manage Eclipse state for balance{,-affinity} druids (#1014) (63e6477)
  • rewrite demon hunter modules to correctly handle state (#1015) (cc3923d)
  • simplify identifying runeforges by solely using bonus IDs (#999) (995cf1c)
  • support latest SimC profile grammar and import latest scripts (#998) (5f9f29b)
  • update conduit data when a higher ranking conduit is learned (#1000) (7d086c4)

9.1.6 (2021-08-08)

Features

  • add standalone binary search/insert/remove implementation (#954) (e57af00)
  • track Eclipse state directly in Ovale (#952) (d6ec66e)

9.1.5 (2021-07-28)

Bug Fixes

  • game client hanging when equipping different equipment set (#945) (ed1aecb)

9.1.4 (2021-07-26)

Features

  • runeforge: allow using runeforge power IDs in scripts (#920) (4cbed9a)

Bug Fixes

  • profiler option checkboxes were not working (4813924)
  • use the correct algorithm to request item information (#936) (b2a5315)

9.1.3 (2021-07-07)

9.1.2 (2021-06-30)

9.1.1 (2021-06-30)

9.1.0 (2021-06-30)

Bug Fixes

  • spelldefinitions (#866) (b325c6f)
  • spells always usable when spellactivation is active (#865) (bb1be9c)
  • use correct bitmask constant names in OvaleDamageTaken (#910) (dde38a8)
  • hunter: add wildfire_bomb_debuff targer debuff (#862) (f74034b)

9.0.48 (2021-03-10)

9.0.47 (2021-03-09)

Bug Fixes

  • healer spell definitions (#843) (d291b27)
  • power: fix semantics of {max,set,refund}_XXX in SpellInfo() (#835) (eaf9cf2)
  • runeforge: ovale should check for bonus id instead of power id (#838) (968078a), closes #805

9.0.46 (2021-01-31)

Bug Fixes

  • follow 'replaced_by' SpellInfo chain to the final replacement (#834) (4083068), closes #833

9.0.45 (2021-01-26)

Bug Fixes

  • use correct function call for each keybind reserved by Ovale (#831) (265c0d9), closes #828
  • druid: fix problems with guardian druid script (#827) (#830) (ebce10e)

9.0.44 (2021-01-24)

Bug Fixes

  • custom trinket conditions (#826) (1cd96a3)
  • demonhunter: improper function call target.inrange() (#823) (dafc266)
  • monk: don't suggest spamming SEF: Fixate when SEF is active (#824) (31936ba)
  • special trinket conditions (#822) (3053b58)
  • paladin: remove hammer_of_wrath_empowered (14cea4f), closes #820

9.0.43 (2021-01-21)

Bug Fixes

  • avatar is baseline (1560dc4), closes #819
  • rogue: outlaw rogues stun using a different spell (#818) (438ca71)

9.0.42 (2021-01-20)

Bug Fixes

  • deathknight: annotate abilities that modify Festering Wound stacks (#817) (ab20023)
  • deathknight: pets prevent Raise Dead from being used (#812) (9ba00fb)
  • flash: flash wasn't working if icons were hidden (b81daf8)
  • scripts: fix incorrect talent IDs in class scripts (#814) (ae5a9a5)
  • simulationcraft: cleanup of simulationcraft APL translator (#816) (e77ca2d)
  • warlock: require demon to be present for some spells (#815) (9c93263)
  • properly check for known spells in InUsableSpell() (#811) (305c5bf)
  • reimport spells from dbc (36bb313)

9.0.41 (2021-01-17)

Bug Fixes

  • blood fury spells (7057f66)
  • duplicate spell identifiers (14ddaff)
  • options position was broken (f8a2163), closes #810
  • some spell were not correctly imported (472bc16)

9.0.40 (2021-01-15)

Bug Fixes

  • charge_cooldown and replaced_by (ab3e0aa), closes #806

9.0.39 (2021-01-15)

Bug Fixes

  • condemn is available only to Venthyr (d27c0c4), closes #808

9.0.38 (2021-01-14)

Bug Fixes

  • display the key if the help text doesn't exist (446e76b)
  • pet cast were delaying player cast (7c3c80a), closes #807
  • ui: ovale was not hidding out of combat (4e151d7)
  • warrior: add support for condemn (e1e836c)

9.0.37 (2021-01-10)

9.0.36 (2021-01-09)

9.0.35 (2021-01-09)

Bug Fixes

  • warlock: spell ids for affliction warlock (67ccf0a)
  • import last version of simc scripts (0ed97dc)
  • druid: many fixes and improvements to feral script (#803) (10a6054)
  • runner: fix ComputeArithmetic() for >? and <? operators (#802) (22f28c1)
  • vertical icons weren't working (bfc5ae3)

9.0.34 (2021-01-05)

Bug Fixes

  • best-action: always use the correct texture for actions (#798) (10d05e5), closes #749
  • improve and fix log messages (#797) (a7e9b3a)
  • hunter: spell ids and steady focus (3330ab8), closes #795

9.0.33 (2021-01-05)

Bug Fixes

  • call enemies(tagged=1) (f6f36e8), closes #475
  • the constant values were propagating to parent nodes (04c102c)
  • conditions: return a proper value for TimeToRunes() (#793) (8f895c1)
  • deathknight: mark totem spells and fix sacrificial_pact (#782) (9424a67)
  • demonhunter: leaping not possible when rooted (#785) (061d6cf)
  • icon: fix nil arguments to SetText() (#781) (c296780), closes #780
  • runes: ensure GetRunesCooldown() returns >=0 (#790) (dad666d)
  • check for correct buffs on pets (#786) (1d0c864)
  • timespan: improve check for a time contained in a timespan (#787) (f5b7783)

9.0.32 (2020-12-29)

Features

  • simulationcraft: improve meaning of "desired_targets" (9c1a7d8), closes #236

Bug Fixes

  • demonhunters: some spell definitions for Havoc Demon Hunters (#762) (607a235)
  • cd icon (#765) (98ad6f5)
  • script translations of totem pets (#768) (be32bcb)
  • ast: action AddListItem() should accept "default" as parameter (11ea3a8)
  • controls: re-evaluate script when controls are modified (059ba2e)

9.0.31 (2020-12-20)

Bug Fixes

  • druid: sunfire_debuff hadn't the right id (0937372), closes #757
  • hunter: kill short was not working for survival (1dabbc3)
  • spellflash: bug with action icon frame ids (e68218b)

9.0.30 (2020-12-20)

Bug Fixes

  • add missing sudden_death_buff (8226eda)
  • execute_fury didn't have the health requirement (2c348ac)
  • spells that required either a spec or a talent weren't working (5f46648)
  • update the license and include in the addon releases (#755) (ec4ef7c)

9.0.28 (2020-12-19)

Bug Fixes

  • it does not take INFINITY seconds when we already have more power than required (#753) (1afa181)
  • specialization spells (0695abd)
  • spellFlashCore wasn't working with bartender and more fixes (5dc77ac)

9.0.27 (2020-12-19)

Bug Fixes

  • check for time to Runes when computing Time to Power. (#752) (3ddb48a)
  • register correct callback to AceTimer:ScheduleTimer() (#742) (d8df7bd)
  • spells are usable only if they meet all of their power requirements (#746) (18d7714), closes #737
  • update to T26 SimulationCraft scripts (bc3a3e1)

9.0.26 (2020-12-16)

Bug Fixes

9.0.25 (2020-12-15)

Bug Fixes

  • copy Bindings.xml to output (926420b), closes #738
  • replace SpellFlash by LibButtonGlow-1.0 (31b45e6), closes #700
  • was always showing development version (5a45f05), closes #733

9.0.24 (2020-12-14)

Bug Fixes

  • priest: fix various bugs with shadow priest script (523377a), closes #732

9.0.23 (2020-12-13)

Bug Fixes

  • runner: the correct spell was not chosen in group (431a644), closes #723
  • add max_xxx back (b7f79a0)
  • priest: work on shadow priest script (e4cd224)
  • add value parameter to conditions (02896fc)
  • some buffs were named _unused (b619780)
  • undue syntax errors on action parameters (7b6a118)

9.0.22 (2020-12-09)

Bug Fixes

  • spell auras that were hidden were overwriting those that were not (41a78e4), closes #684
  • hunter: add conditions on kill_shot and harpoon (f7140b6), closes #699
  • convenant debug pannel was not displayed (3b5fc92), closes #726
  • remove bitrotted and likely incorrect code regarding "nocd". (#729) (f704bd0)

9.0.21 (2020-12-07)

Bug Fixes

  • relax condition on target parameter (87f61a3), closes #715