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Ability to read/write packets immediately after client connects #213

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GameParrot opened this issue Nov 23, 2023 · 0 comments
Open

Ability to read/write packets immediately after client connects #213

GameParrot opened this issue Nov 23, 2023 · 0 comments

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@GameParrot
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Currently the earliest packets can be read/written is after packets like login/resourcepackstack have already been sent when using Listen(). However in some cases it would be preferred to be able to send packets as soon as the connection occurs before the loginpacket is sent. Currently the only way to do this would be using a gophertunnel fork/spoon.

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