Raycasting voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs
Based on:
4x4x4 sphere attempt, first rays that were cast
artifact free 32x32x32 sphere
32x32x32 sphere with unbounded rays
Raycasting voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs
Based on:
4x4x4 sphere attempt, first rays that were cast
artifact free 32x32x32 sphere
32x32x32 sphere with unbounded rays