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Switch to C# standard Tar classes (away from SharpZipLib) once we use .NET 7 #4156
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I just ran into a save corruption bug again so, this switch will be important. |
For the time being I made a fix by downgrading the library version: #4379 |
So apparently this is only in .NET 7 and newer. So we'll need to wait until Godot 4 updates to the LTS 8 .NET version. |
This is the latest info related to that I found: godotengine/godot#71241 It looks like it'll still take a while. Edit: I'm actually wrong, it is possible to specify the newer runtime already. |
As they have had a bug that impacted us in their newer versions that I already reported even and nothing has happened: icsharpcode/SharpZipLib#827 so I'm not super confident in the library anymore that it won't randomly have new serious data corruption bugs like I had to fix for the update to version 1.4.2: #4152 so once we are on Godot 4 and have .NET 7 we should be able to switch to: https://learn.microsoft.com/en-us/dotnet/api/system.formats.tar.tarreader?view=net-7.0
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