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JsonAttribute.cs
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JsonAttribute.cs
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//
// Copyright (c) 2004-2019 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * Neither the name of Jaroslaw Kowalski nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//
namespace NLog.Layouts
{
using NLog.Config;
/// <summary>
/// JSON attribute.
/// </summary>
[NLogConfigurationItem]
[ThreadAgnostic]
[ThreadSafe]
[AppDomainFixedOutput]
public class JsonAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="JsonAttribute" /> class.
/// </summary>
public JsonAttribute() : this(null, null, true) { }
/// <summary>
/// Initializes a new instance of the <see cref="JsonAttribute" /> class.
/// </summary>
/// <param name="name">The name of the attribute.</param>
/// <param name="layout">The layout of the attribute's value.</param>
public JsonAttribute(string name, Layout layout): this(name, layout, true) { }
/// <summary>
/// Initializes a new instance of the <see cref="JsonAttribute" /> class.
/// </summary>
/// <param name="name">The name of the attribute.</param>
/// <param name="layout">The layout of the attribute's value.</param>
/// <param name="encode">Encode value with json-encode</param>
public JsonAttribute(string name, Layout layout, bool encode)
{
Name = name;
Layout = layout;
Encode = encode;
IncludeEmptyValue = false;
}
/// <summary>
/// Gets or sets the name of the attribute.
/// </summary>
/// <docgen category='JSON Attribute Options' order='10' />
[RequiredParameter]
public string Name { get; set; }
/// <summary>
/// Gets or sets the layout that will be rendered as the attribute's value.
/// </summary>
/// <docgen category='JSON Attribute Options' order='10' />
[RequiredParameter]
public Layout Layout
{
get => LayoutWrapper.Inner;
set => LayoutWrapper.Inner = value;
}
/// <summary>
/// Determines wether or not this attribute will be Json encoded.
/// </summary>
/// <docgen category='JSON Attribute Options' order='100' />
public bool Encode
{
get => LayoutWrapper.JsonEncode;
set => LayoutWrapper.JsonEncode = value;
}
/// <summary>
/// Gets or sets a value indicating whether to escape non-ascii characters
/// </summary>
/// <docgen category='JSON Attribute Options' order='100' />
public bool EscapeUnicode
{
get => LayoutWrapper.EscapeUnicode;
set => LayoutWrapper.EscapeUnicode = value;
}
/// <summary>
/// Gets or sets whether an attribute with empty value should be included in the output
/// </summary>
/// <docgen category='JSON Attribute Options' order='100' />
public bool IncludeEmptyValue { get; set; }
internal readonly LayoutRenderers.Wrappers.JsonEncodeLayoutRendererWrapper LayoutWrapper = new LayoutRenderers.Wrappers.JsonEncodeLayoutRendererWrapper();
}
}