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strings.properties
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gameTitle=Falling Lightblocks
gameAuthor=Benjamin Schulte
menuPlayMissionButton=Missions
menuSinglePlayer=Single Player Modes
menuPlayMultiplayerButton=Multiplayer Modes
menuStart=Start
menuBackToMenu=Main menu
menuResumeGameButton=Resume last game
menuResumeMissionsButton=Proceed with missions
menuResumeFromPause=Resume
menuPlayMusic=Sounds and music
menuPlaySounds=Sounds only
menuNoSounds=No sounds
menuTouchControlType=Control Type
menuUseGestureControls=Touch Gestures
menuUseOnScreenGamepad=On Screen Gamepad
menuUseOnScreenButtons=On Screen Buttons
menuShowTouchPanel=Show virtual touch pad
menuHideHoldButton=Hide HOLD button
menuGesturesInvertRotation=Invert rotation
menuSizeOfTouchPanel=Size of virtual touch pad\n(also affects swipe gesture sensitivity)
menuGridIntensity=Grid intensity
menuBlockColorShades=Show blocks in shades of grey
menuGhostpiece=Show ghost piece
menuSwipeUpTo=Swipe up gesture
menuSwipeUpToNothing=does nothing
menuSwipeUpToPause=pauses game
menuSwipeUpToHardDrop=performs Hard Drop
menuSwipeUpToHold=performs Hold
menuGamepadConfig=Configure Game Controller
menuThemeConfig=Theme Settings
menuVibrationConfig=Vibration Settings
menuPlayerNameField=Name
menuInputControl=Control the game using
menuInputKeyboard=Keyboard
menuInputGestures=Touch Control
menuInputAccelerometer=Gravity sensor
menuInputGamepad=Game Controller
menuShare=Share...
menuShareApp=Tell a friend
menuRetry=Again
menuNextMission=Play Next
menuSettings=Settings
menuGeneral=General
menuAccountGpgs=Google Play Games
menuAccountGc=Amazon GameCircle
menuAccountApple=Apple Game Center
menuSignIn=Sign in now
labelFirstSignIn=Please sign in to Google Play Games first.
menuSignOut=Sign out {0}
menuInvitePlayers=Invite players
menuShowInvitations=Show invitations
menuGameService=When you are signed in, Lightblocks submits your best scores to the leader boards and \
saves your progress in the cloud.
menuGPGSConnecting=Logging in...
menuLeaderboard=Leader
highPingWarning=Slow connection
labelSetRoomPass=Set private room passphrase
menuYes=Yes
menuNo=No
labelMarathon=Marathon
labelYourBest=Your best
labelMission=Mission {0}
labelScore=Score
labelScores=Scores
labelLines=Lines
labelLevel=Level
labelFill=Fill
labelHold=Hold
labelFreeze=Freeze
labelChooseMission=Choose your challenge
labelBeginningLevel=Start at a speed of
labelBeginningMaxLevel=Start with a maximum admissable speed of
labelBlocks=Blocks
labelTime=Time
labelBlocksScore=Blks
labelFourLines=Four Lines
labelTSpin=T-Spins
labelMaxCombo=Max Combo
labelMultiPlayerWon=Matches won
labelPause=Pause
inputTvRemoteHelp=TV REMOTE CONTROL\nYou can change the button mapping in the settings screen \
or connect a game controller at any time.\n\n\
Current button mapping:
inputKeyboardHelp=KEYBOARD CONTROL\nYou can change the button mapping in the settings screen.\n\n\
Current button mapping:\n\
Pause: Escape or Backspace
inputGesturesHelp=TOUCH GESTURE CONTROL\n\
TOUCH DOWN AND HOLD\nA virtual touchpad will appear at your finger's position. To move the active block, drag your finger to the appropriate button and hold it.\n\
SWIPE UP to pause the game or perform hard drop (if enabled in settings).\n\n\
TOUCH DOWN AND LIFT\nto rotate the active block.\n\n\
BACK BUTTON\nPause\n\n\
HOLD a piece by tapping the HOLD label (when applicable)\n\n\
FREEZE the gravity by tapping the Freeze label (when available)
inputOnScreenGamepadHelp=Use the touchpad to move the active block. Use the buttons to rotate it and perform drops.\n\n\
HOLD a piece by tapping the HOLD label (when applicable)\n\
FREEZE the gravity by tapping the Freeze time label (when available)
inputOnScreenButtonHelp=Use the highlighted buttons next to the gameboard to move or rotate the active block.\n\
Hold both rotation buttons at once to perform a soft drop.\n\n\
HOLD a piece by tapping the HOLD label (when applicable)\n\
FREEZE the gravity by tapping the Freeze time label (when available)
labelCalibration=Calibrating accelerometer. Hold the device in rest position and do not move...
labelRotatePortrait=Rotate your device into portrait mode to proceed
labelDevMultiChooseDevice=Player {0}\n\nPress a button or key on your input device
messageDevMultiPrerequisites=To play this game mode, you need to\n\
switch to landscape orientation and\n\
connect at least two hardware input devices.\n\n\
You can connect two game controllers, or a game controller and a keyboard.
labelThemeIntro=You can install a theme to adjust Falling Lightblocks' in-game appearance.\n\
Create your own themes or use themes made by others. With a theme, you can change the look of \
the blocks, the game screen and the music and sounds.
labelThemeInstalled=Currently installed theme:
labelNoTheme=(none)
labelThemeAuthor=made by {0}
labelThemeVersion=Version {0}
buttonInstallTheme=Install from file
buttonDownloadTheme=Download from URL
labelEnableVibration=Enable vibration
labelOnlyGameController=Game Controller only
labelEnableHapticFeedback=Haptic touch feedback
inputGravityHelp=GRAVITY SENSOR CONTROL\n\n\
SHAKING THE DEVICE\npauses the game and restarts calibration\n\nTILT DEVICE\nThe active block will follow gravity.\n\n\
TAPPING THE SCREEN\nRotates the active block.\n\n\
BACK BUTTON\nPause\n\n\
Every device has a position that's best to play with. You will need some tries to find it. :-)
inputGamepadHelp=GAMEPAD CONTROL\n\n\
Use D-Pad to move the active block and other keys to rotate. You can set up the key mapping in the game settings.
buttonHowToPlay=How to play
buttonAdjustOsg=Adjust positions...
labelOpacity=Opacity
buttonOsgHardDropButton=Dedicated hard drop button
buttonOsgDpad=Visualize D-Pad
buttonOsgNoDpad=Visualize analog stick
configureOSGReset=Reset defaults
configureOSGHelp=You can adjust the on screen gamepad controls here.\n\
Drag a control to move it, or tap it to resize. Some buttons can be hidden by setting size to min level.\n\n\
Note: There is a different setting for portrait and lanscape mode.
shareText=Got {0} points playing #FallingLightblocks {2} - Can you beat it? {1}
shareSprintText=Made #FallingLightblocks {2} in {0} - Can you beat it? {1}
shareBestText=My best score at #FallingLightblocks {2} is {0}! {1}
shareTotalText=I have already dropped {0} #FallingLightblocks! Have a go! {1}
motivationDoubleSpecial=Double!
motivationTSpin=T-Spin!
motivationNewHighscore=Your best!
motivationCleanComplete=Clean complete
motivationHundredBlocks={0} blocks
motivationGameOver=Game Over
motivationPlayerOver={0}\ndropped out
motivationGameWon=Victory!
motivationGameSuccess=Success!
motivationGarbage=Watch out\nGarbage
motivationBonusScore=Bonus Score:\n+{0}
motivationComboCount=Combo {0}
motivationTurnGarbage=Now send lines to {0}!
motivationTurnOver=Your turn's over
motivationPrepare=Prepare to start
motivationSurvive=Survive {0}'s garbage!
errorInputNotAvail=Cannot start the game: {0} input is not available.
goalModelMarathon=Get as much score as you can!
goalModelPractice=Practice your skills and drop blocks as long as you can.
goalModelSprint=Clear 40 lines as fast as possible.
goalModelMultiplayer=Live longer than your opponents!
goalModelTurnBattle=Send garbage to your opponent and survive it, turn by turn!
goalModelFreeze=Survive unpredictable gravity changes. You can even freeze the gravity for some time!
exitWarningTurnBattle=If you exit your turn, you will not be able to play it again and you will need to resign the \
match. Are you sure?
lockModelSprint=To unlock Sprint Mode, clear 40 lines in Marathon or accomplish Mission 10.
marathonChooseTypeLabel=Choose type
marathonChooseTypeTitle1=Classic Lightblocks
marathonChooseTypeDesc1=Classic Marathon with some modern elements.
marathonChooseTypeTitle2=Gravity Control
marathonChooseTypeDesc2=Same as Classic Lightblocks, but with accelerometer input control.
marathonChooseTypeTitle3=Full Retro
marathonChooseTypeDesc3=This is the mode you played 1989. No hold, no ghost, no bonus score. But a nasty randomizer.
modeTypeClassic=Classic
modeTypeModern=Modern
introGameModels=Choose a game mode
introModelMissions=Challenging missions teach you everything you must know about this game. But: They are not easy!
introModelMarathon=Endless but not: Speed is constantly increasing.
introModelPractice=Practice your skills or just relax on a constant speed.
introModelModernFreeze=Play the modern way, with unpredictable speed and a freeze mode.
labelModel_marathon1=Marathon
labelModel_marathon2=Marathon (Gravity)
labelModel_marathon1989=Marathon (Retro)
labelModel_practice=Practice
labelModel_sprint40=Sprint 40L
labelModel_modernfreeze2=Modern with Freeze
labelModel_multiplayer=Multiplayer
labelModel_deviceMultiplayer=Device Multiplayer
labelModel_serverMultiplayer=Server Multiplayer
labelModel_botMultiplayer=Bot Multiplayer
labelModel_tbbattle=Turn Based Battle
labelModel_tutorial=Gestures Tutorial
labelModel_typeA=Relax
labelModel_gravityA=Gravity Relax
labelModel_gravityB=Gravity Clean
labelModel_typeB=Clean
labelModel_special=Speciality
labelModel_minTetroSet=Parsimony
labelModel_garbage=Garbage
labelModel_blocks=Mass
labelRoundScore=Round
labelBestScore=Best
labelBestScores=Best scores
labelTotalScores=Total Scores
labelAllGames=All Games (offline)
labelMultiplayerConnecting=Establishing connection, please stand by...
labelMultiplayerOtherPaused=Player {0} has paused the game.
labelMultiplayerInitializing=Waiting for other players to initialize...
labelMultiplayerServer=Server Multiplayer
labelMultiplayerLan=Local Network Game
labelMultiplayerDevice=Device Multiplayer Game
labelMultiplayerOpenRoom=Create room
labelMultiplayerCloseRoom=Close room
labelMultiplayerJoinRoom=Join
labelMultiplayerLeaveRoom=Leave room
labelMultiplayerBackend=Global TB Battle
competitionIntro1=Global Turn Based Battle is a global and turn based multiplayer mode you can play with other \
Falling Lightblocks users!
competitionIntro2a=You need to set a public nickname to join.
competitionIntro2b=Start a game with a random player or challenge a friend now!
competitionIntro3=Swipe right for local real time multiplayer mode.
competitionHelp=The game is played in turns. Each turn is {0} seconds to play. The one playing a turn at first is \
the one sending garbage, the other player has to survive until the next turn begins. Then it is the same in \
reverse.\n\
The player with the higher score wins.
competitionPlayerYou=You
competitionPlayerOther=Opponent
competitionTurnNum=Turn #{0}
competitionBonusScore=Bonus
competitionTotalScore=Total
competitionLinesSent=Lines sent
multiplayerServerHelp=Connect to an internet or local server and play against other players.\n\
Keep in mind that this needs a fast and reliable connection to the server.
multiplayerLanHelp=A local multiplayer game needs no internet connection. You connect up to 4 smartphones, TVs or tablets \
by using the same local Wifi or Wifi Direct. \n\n\
The player creating the room is the owner and server for the other players. If the room owner disconnects, \
all other players are disconnected from the game.
multiplayerGpgHelp=Multiplayer for 2 players via Google Play Services. You need an internet connection and must be logged in \
to Google Play Games in the account menu.\n\n\
The game host sends an invitation to the other player. You need to know his Play Games user name. Then wait until the \
other player accepts the inivitation and joins the room.
multiplayerDeviceHelp=On device multiplayer game.\nYou need input devices for two players (keyboard, game controller).
multiplayerAgcHelp=Multiplayer for 2 players via Apple Game Center. You need an internet connection and must be logged in \
to Game Center.\n\n\
Both players must open a room and tap Play in the upcoming dialog at a time. Alternatively, you can send an invitation \
to the other player. Then wait until the other player accepts the inivitation and joins the room.
multiplayerLanDisconnected=Room left.
multiplayerDisconnectClients=There are still some guests in your room. Really close the room and disconnect them?
multiplayerJoinWaitForStart=Please wait for the host to start the game.
multiplayerJoinRoomHelp1=Choose the server from the list below:
multiplayerJoinRoomHelp2=If automatic detection fails, you may also enter an IP address manually. It is shown by Lightblocks \
or in your device's settings menu.
multiplayerSearchLocal=Local servers...
multiplayerListPublic=Public servers...
multiplayerLocalServerHelp=You can set up a local Lightblocks server on one of your desktop computers.
multiplayerPublicServerHelp=Use the nearest server to your location. We need more public servers for good gameplay in other regions of the world.
buttonMoreInformation=More information
multiplayerJoinManually=Enter address...
multiplayerJoinNotEnoughPlayers=Wait until other players have joined.
multiplayerJoinIpAddress=Your local IP address is: {0}
multiplayerLeaveWhilePlaying=Do you really want to disconnect while playing? This will destroy all your glory.
multiplayerRoundSettings=Parameters (set by host)
configHideOnScreenControls=Disable in game touch controls\nwhen controller is connected
configGamepadHelp=If a connected controller does not show up, try pressing a button.
configGamepadGotoKeyboard=Remap hardware keyboard
configGamepadNoneFound=No controllers found.
configGamepadShowRecommendations=No game controller?\nShow compatible ones
configGamepadInit=Choose controller to configure
configGamepadStepIntro=Hold the button to
configGamepadStep0=move RIGHT
configGamepadStep1=move LEFT
configGamepadStep2=move DOWN
configGamepadStep3=move UP
configGamepadStep4=rotate CLOCKWISE
configGamepadStep6=rotate COUNTERCLOCKWISE
configGamepadStep7=perform a HARD DROP
configGamepadStep7b=HOLD the active piece
configGamepadStep7c=FREEZE the gravity
configGamepadStep8=ENTER menus and pause
configGamepadStep10=ESCAPE menus
configGamepadDone=Your settings have been applied. You can dismiss this dialog.
configGamepadSkip=Skip
configGamepadRestart=Restart
menuSettingsTvRemote=Remote Control
menuSettingsKeyboard=Key mapping
menuSettingsHelpTvRemote=Configuration will only affect gameplay, not menu navigation.
configTvRemoteRight=Move Right
configTvRemoteLeft=Move Left
configTvRemoteSoftDrop=Soft Drop
configTvRemoteRotateCw=Rotate CW
configTvRemoteRotateCc=Rotate CCW
configTvRemoteHardDrop=Hard Drop
configTvRemoteHold=Hold
configTvRemoteFreeze=Freeze Gravity
configTvRemoteRecord=Push desired button to\n{0}\nor {1} for no mapping
buttonResetToDefaults=Reset to defaults
tutorialContinueGestures=Tap to continue
tutorialContinueKeyboard=Hit Space to continue
tutorialContinueGamepad=Hit Rotate button
tutorialContinueTv=Hit {0} to continue
tutorialStep0=Welcome to Falling Lightblocks!\nYou can play this game with On Screen Buttons or \
Gesture Control.\n\nTap to learn how to use the Gesture Control.
tutorialStep1=Probably you have seen some game with a similar idea before. Main concept is very easy...\n(_CONTINUE_)
tutorialStep2=One block after another is falling down your gameboard. You can rotate it and move it sideways.\n(_CONTINUE_)
tutorialStep3=Once the block has been dropped at the ground, it can't be moved any more.\n(_CONTINUE_)
tutorialStep4=As soon as a line is full of blocks, they'll disappear and you'll earn score. Now that's really easy, isn't it?\n(_CONTINUE_)
tutorialStep5=Now you want to know how to rotate and move these blocks? It's easy, too...\n(_CONTINUE_)
tutorialStep6=_IMG_mission0-1_Just tap on the right hand side of the screen to rotate the block clockwise. Try it!
tutorialStep7=_IMG_mission0-2_Very good. Now tap on the left hand side of the screen to rotate the block counterclockwise!
tutorialStep8=Very good! You will be a champion!\nPerhaps you have noticed a virtual gamepad appearing every time you tapped on the screen. \
Tap down and hold to get a closer look! Then lift your finger and tap to continue.
tutorialStep9=_IMG_mission0-3_You can move the block the following way: Tap the screen and hold, swipe to the arrow pointing to your desired direction and keep holding! \
The block will move until you lift your finger. Try to move it to the right boundary!
tutorialStep10=Perfect! Now move it to the left boundary!
tutorialStep11=Perhaps you've noticed that there is also an arrow pointing downwards briefly visible. While it is visible, \
you can swipe down to move the active block faster to the ground.\n(_CONTINUE_)
tutorialStep12=Now you have learned about the basics of Falling Lightblocks' Gesture Control.\nYou can switch off the visibility of the virtual gamepad in the settings. \
In case you don't like the gesture controls, there are more ways to control the game:\n(_CONTINUE_)
tutorialStep13=You can connect a game controller, or there is a Gravity control available which is much more difficult.\n\
Besides, you can also activate on screen buttons control in the settings.\n(_CONTINUE_)
tutorialStep14=Now complete this tutorial by just clearing one line. Tap to begin - and good luck. :-)
tutorialMission01_1=Welcome to your first mission. Missions have different goals to achieve. \n(_CONTINUE_)
tutorialMission01_2=Goals could be clearing a certain number of lines, or gain a certain score, for instance. \
You will be informed about the goal at the beginning or in the pause screen. \n(_CONTINUE_)
tutorialMission01_3=In this first mission, you just have to be relaxed. \n And clear five lines.\nThe more score you gain, the better.\n \
The more lines you clear at once, the more score you earn! \n \
Single line: 40\nTwo lines: 100\nThree lines: 300\nFour lines: 1200\n (_CONTINUE_)
tutorialMission01_4=You see, you have to clear as many lines at once as possible! \n Now, go on! Have fun!
goalTutorial=Complete the tutorial by following the instructions.
goalRelax=To complete this mission, you need to\nclear {0} lines.\nMaximum number of blocks to use: {2}
goalClean=To complete this mission, clean the initial garbage from the gameboard. You have a maximum number of {0} blocks to use.
goalSpecialMove=To complete this mission, you have to\nclean four lines at once {0} times\nmake {1} T-Spins\nachieve {3} Double Specials.\
\nMaximum number of blocks to use: {2}
tutorialMission04_1=You might have realized that game speed is increasing - you are getting better!\n \
Now it is time again to learn a bit.\n (_CONTINUE_)
tutorialMission04_2=As said before: The more lines you clear at once, the more points you get. There is no way to \
clear more than four lines at once, and there is only one block with which you can do it: the I. \
On average, you get an I every seventh block.\n (_CONTINUE_)
tutorialMission04_3=That is why clearing four lines is a "special" clear in this game and gets rewarded with such a high score. \
You should try to accomplish a "four liner" as often as possible. This is your exercise lesson now. Make a four liner! But: You've got only 30 blocks!
tutorialMission06_1=_IMG_mission6_T-Spin time!\nAnother special move in this game is the so-called "T-Spin". As the name suggests, \
it can only performed with the T block. I have prepared the gameboard for you to exercise T-Spins.\n(_CONTINUE_)
tutorialMission06_2=You can perform a T-Spin on this gameboard by let the T falling down at the left boundary with its \
nose to the left. (Nice as I am, I also prepared that for you.)\n\
As soon as it hits the ground but hasn't been dropped yet, rotate it counterclockwise and the magic will happen.\n\
Timing is everything. You can do it!
tutorialMission08_1=Another way to a achieve a higher score is to get score for Double Specials. How to do that? \
Now that is easy: Clear four lines at once and then clear four lines at once a second time.\n(_CONTINUE_)
tutorialMission08_2=Important is that that you make no ordinary line clear and don't perform a hold in the meantime. \
You will be rewarded with a double special bonus: you'll get 50% more score for your clearance.\nTry it now!
goalGarbage=To complete this mission, you have to\nplace {0} blocks.\nBeware of the incoming garbage!
tutorialMission09_1=Lightblocks has a great multiplayer mode which you should try!\nWhen playing against an opponent, \
you will receive the same blocks, and every time one of you clears at least two lines at once the other one will get garbage inserted in his \
gameboard.\n(_CONTINUE_)
tutorialMission09_2=Playing with garbage requires completely different tactics. You must try to be ready for an I to \
perform a Four Liner, but in addition you must always be ready to clear lines for not getting too high.\n\
Now it's time to exercise! Place 75 blocks on the board to complete this mission.\n\
You will see, playing against garbage is a challenge! Have fun!
tutorialMission11=It's time to use Gravity control!\nNow your device's built-in accelerometer will control the blocks. \
It works best when you sit up straight. Hold your device steady in a comfortable position and let the calibration do \
its work. Block rotation is done the same way as in gesture control, but moving the block left or right is done by \
tilting the device gently in the desired direction.\n\
It's not easy, but a challenge!\n\nClear 5 lines to complete this mission.
labelAskForRating1=Do you enjoy playing Falling Lightblocks?
labelAskForRating2=That's great! Then please leave a positive rating so others also know Lightblocks is a great game! :-)
labelAskForRatingFire=Unfortunately, it is not possible to give ratings on FireTV devices. Please visit Amazon's web \
page on another device and leave a review.\n\nThank you so much!
buttonIRateNow=Rate now!
buttonRemindMeLater=Later
buttonAlreadyRated=Already did!
menuAbout=About this game
labelCopyright=Copyright © 2017-2021
labelAbout1=This game is a passion project
labelAbout2=I love this game's mechanics since I played it as a little kid on a Japanese game console. I found no \
mobile version that satisfied my needs, so I created one myself.
labelAbout2b=I truly hope you enjoy this game and share and play it with friends. Also, you could help spread the \
game by leaving a rating. The reviews are especially valuable for the store's recommendations to \
new users. Besides, every good review is a great motivation for me. :-)
buttonDonation=Support this game\nwith a donation
buttonWebsite=Visit website
labelAbout3=If you have improvement suggestions, feature requests or found a bug or typo, then write me an e-mail!
labelAbout4=Or contribute to the open source project by adding translations or new features.
labelBetaFeature=This is a beta feature for you to test. Please do not expect it to be perfect. Feedback by e-mail \
or opening issues on GitHub is appreciated. Thanks for your help!
buttonMail=Mail to the dev
buttonOpenSource=Visit project on GitHub
buttonStore=Store Entry
labelContributors1=Big thanks
labelContributors2=I built this game on some work of others. Thanks to them, they made it possible.
labelLibgdx=Excellent game development framework for Java. Visit the website to view its full Apache 2 License.
labelRay3k=The idea with the lightened blocks was my own, but when working on the game, I found Ray3k's libGDX Neon skin \
which matched perfectly. So some of this game's UI is based on it. Also check out his excellent Skin composer - \
and his games.
titleSounds=Sounds
labelSounds=The sounds are all CC0 licensed. Special thanks to freesound.org users kastenfrosch, fins, randomationpictures
labelMusic=Music
labelMusicDesc=The background music is based on the Irish Traditional "A Devil's Dream", remixed for this game by \
Manan Sikka (manan995@gmail.com)
labelTranslations=Translations
labeli18NContributors=Translations were contributed by:
i18NContributors=Be the first!
errorOpenUri=Please use a web browser to visit\n{0}
welcomeNew=Welcome, new user!\nThanks for trying Falling Lightblocks!
welcomeTutorial=Play the tutorial to learn about Lightblocks' gesture controls.
welcomeAfterSomeTime=Hey! Great to see you back again! :-)
welcomeOtherPlatforms=Did you know that Falling Lightblocks can be played on phones, tablets, TVs and desktops?
welcomeDonations=Like this game? It's free! But if you want, you can return the favor with a voluntary donation.
donationNoThanks=Not now
donationReclaim=Restore
donationYouStacked1=You stacked
donationYouStacked2=blocks so far.
donationText=It is great to see people having fun with this game. That's why Lightblocks is free and will stay free \
and without ads.\n\n\
However, if you want, you can return the favor and help to cover my costs with a voluntary donation.
donationIntro=Donate and become a
donationType_lightblocks.supporter=Supporter
donationType_lightblocks.sponsor=Sponsor
donationType_lightblocks.patron=Patron
donationHelp=Pick the amount you are willing to give. You can combine items.
donationNoReclaim=There were no past donations to restore.
donationThankYou=Thank you!
donationButtonClose=Close
labelLatestScoreboard=Latest public scores
labelBestScoreboard=Alltime best public scores
errorFetchingScores=Could not fetch scores
errorNoInternetConnection=No internet connection
buttonLoad=Load
buttonDetails=Details
timeNow=just now
timeXMinutes={0} minutes ago
time1hour=an hour ago
timeXhours={0} hours ago
timeRecently=recently
time1Day=yesterday
timeXDays={0} days ago
time1Week=a week ago
timeXWeeks={0} weeks ago
time1Year=a year ago
timeXYears={0} years ago
platformLabel=Platform
scoreGainedByLabel=Score gained by
labelWatchReplay=Watch replay
profileJoinedLabel=Joined
profileLastActivityLabel=Last seen
profileXpLabel=XP
leaderTitle=Strongest battle players
leaderCenteredNoScores=Your battle strength is not determined yet. Play battles to change this!
leaderWinRatioLabel=Win Ratio
leaderAvgSentLines=Strength
leaderPlays=Plays
profileWinRatioLabel=Battle Win Ratio
profileAvgSentLines=Battle Strength
profileAvgSentLinesLbl={0} lines sent per turn
profileCountryLabel=From
profileItIsYouLabel=This is your player profile
profileNoScores=No scores yet.
showProfileLabel=Show your public profile
createPublicProfileLabel=Set a public nick name
publicProfileIntro=Enable Lightblocks to post your scores to the public leaderboards!
createPublicProfileLabel2=Your score is missing here
publicProfileIntro2=Set a nickname now and your score will get posted to this scoreboard!
createProfileNickNameLabel=Choose public nickname
createProfileLegalInfo=By setting a nickname, a public profile is created for you and your score data is transferred to \
our servers.\n\
You can delete the public profile and all stored data at any time. More information in our privacy policy.
createProfileLabel=Set public nickname
labelPlatform_smarttv=Smart TV
labelInputType_gravity=Accelerometer
labelInputType_tvremote=TV Remote
labelInputType_keyOrTouch=Keys or Touch
labelGameScoreParam_practice_type_0=Classic
labelGameScoreParam_practice_type_1=Modern
labelGameScoreParam_modernfreeze2_difficulty_0=Easy
labelGameScoreParam_modernfreeze2_difficulty_1=Normal
labelGameScoreParam_modernfreeze2_difficulty_2=Hard
profileThisIsPublic=The following information can be seen by other players.
pleaseWaitLabel=Please wait
connectProfileLabel=Link existing profile
createProfileConnectHint=If you already set up a public profile on another device, you can link this device with the \
existing profile.
mmturn_wait=Wait for other player
mmturn_challenged=Challenged
mmturn_yourturn=It is your turn
mmturn_gaveup=Given up
mmturn_timesup=Time's up
mmturn_won=You've won
mmturn_lost=You've lost
mmturn_needssync=Needs sync
askIfResign=Are you sure you want to resign this match?
labelTurnAgainst=Battle against
buttonNewBattle=Challenge new battle
buttonRandomOpponent=Random opponent
buttonChallengeFromProfile=Challenge to TB Battle
buttonChallengeFriend=Challenge friend
labelChangeNickname=Change nickname
labelDeleteProfile=Delete profile
labelConfirmDeleteProfile=Are you sure you want to erase your public profile and all its data?
labelSetRecoveryAddress=Set recovery e-mail
labelEnterNickname=Enter your profile's nickname
labelEnterProfileRecovery=Enter the profile's recovery e-mail address
labelRequestActivationCode=Request activation code
labelEnterCode=Enter the activation code here
labelCompetitionActions=It is your turn for a multiplayer battle! Don't let your opponent wait. :-)
labelCompetitionNews=There are news regarding your multiplayer matches!
labelAcceptChallenge=Accept
labelDeclineChallenge=Decline
labelRematch=Rematch
labelNoTurnsPlayed=No turns played yet.
labelWaitForMatchedPlayer=Please wait until another player was matched against you.
labelChallengeAFriend=or with a friend:
labelDifficulty=Difficulty
labelDifficulty0=Easy
labelDifficulty1=Normal
labelDifficulty2=Hard