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mtwinlaby.nmml
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mtwinlaby.nmml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<app title="mtwinlaby" file="mtwinlaby" main="Main" version="0.0.1" company="Zaphod" />
<window width="640" height="480" fps="30" orientation="portrait" resizable="true" if="web" />
<window width="640" height="480" fps="30" orientation="landscape" fullscreen="false" unless="web" />
<set name="BUILD_DIR" value="export" />
<!--<setenv name="no_console" value="1" />-->
<classpath name="source" />
<assets path="assets" if="android" >
<sound path="data/beep.wav" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="desktop" >
<sound path="data/beep.wav" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets">
<sound path="data/beep.mp3" id="Beep" />
<sound path="construction.mp3" id="construction.mp3" />
<sound path="attack.mp3" id="attack.mp3" />
<sound path="button.mp3" id="button.mp3" />
<sound path="arrow_throw.mp3" id="arrow_throw.mp3" />
<sound path="death.mp3" id="death.mp3" />
<sound path="trigger.mp3" id="trigger.mp3" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="target_js" >
<sound path="data/beep.mp3" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" exclude="*.wav" if="flash" />
<assets path="assets" exclude="*.svg" if="html5" />
<assets path="assets" if="desktop" />
<assets path="assets" if="mobile" />
<icon name="assets/HaxeFlixel.svg" />
<haxelib name="nme" />
<haxelib name="flixel"/>
<!--Disable the Flixel core debugger-->
<!--<set name="FLX_NO_DEBUG" />-->
<!--Disable the Flixel core recording system if your not using it-->
<!--<set name="FLX_NO_RECORD" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<set name="FLX_NO_MOUSE" if="mobile" />-->
<!--<set name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<set name="FLX_NO_TOUCH" if="desktop" />-->
<!--<set name="FLX_NO_JOYSTICK" />-->
</project>