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With the new text display entities comes an obvious good use case to stick components everywhere to make stuff pretty. However, I can't use adventure in the entire creation of a display entity because we do not have a colour object/interface/etc. that has transparency.
The text was updated successfully, but these errors were encountered:
We specifically filter out alpha on TextColor -- otherwise you can get components with differing colours that are visually identical. I think RGBLike would mostly fulfill the role of "interface allowing colour with alpha". Would it be sufficient to do a pass over the API to make sure RGBLike is accepted in more places?
With the new text display entities comes an obvious good use case to stick components everywhere to make stuff pretty. However, I can't use adventure in the entire creation of a display entity because we do not have a colour object/interface/etc. that has transparency.
The text was updated successfully, but these errors were encountered: