Skip to content

Latest commit

 

History

History
 
 

adapter-node

@sveltejs/adapter-node

Adapter for SvelteKit apps that generates a standalone Node server.

Usage

Install with npm i -D @sveltejs/adapter-node, then add the adapter to your svelte.config.js:

// svelte.config.js
import adapter from '@sveltejs/adapter-node';

export default {
  kit: {
    adapter: adapter()
  }
};

Deploying

You will need the output directory (build by default), the project's package.json, and the production dependencies in node_modules to run the application. Production dependencies can be generated with npm ci --prod (you can skip this step if your app doesn't have any dependencies). You can then start your app with

node build

Development dependencies will be bundled into your app using rollup. To control whether a given package is bundled or externalised, place it in devDependencies or dependencies respectively in your package.json.

Environment variables

In dev and preview, SvelteKit will read environent variables from your .env file (or .env.local, or .env.[mode], as determined by Vite.)

In production, .env files are not automatically loaded. To do so, install dotenv in your project...

npm install dotenv

...and invoke it before running the built app:

-node build
+node -r dotenv/config build

PORT and HOST

By default, the server will accept connections on 0.0.0.0 using port 3000. These can be customised with the PORT and HOST environment variables:

HOST=127.0.0.1 PORT=4000 node build

ORIGIN, PROTOCOL_HEADER and HOST_HEADER

HTTP doesn't give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN environment variable:

ORIGIN=https://my.site node build

With this, a request for the /stuff pathname will correctly resolve to https://my.site/stuff. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:

PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host node build

x-forwarded-proto and x-forwarded-host are de facto standard headers that forward the original protocol and host if you're using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it'd be possible for clients to spoof these headers.

If adapter-node can't correctly determine the URL of your deployment, you may experience this error when using form actions:

Cross-site POST form submissions are forbidden

ADDRESS_HEADER and XFF_DEPTH

The RequestEvent object passed to hooks and endpoints includes an event.getClientAddress() function that returns the client's IP address. By default this is the connecting remoteAddress. If your server is behind one or more proxies (such as a load balancer), this value will contain the innermost proxy's IP address rather than the client's, so we need to specify an ADDRESS_HEADER to read the address from:

ADDRESS_HEADER=True-Client-IP node build

Headers can easily be spoofed. As with PROTOCOL_HEADER and HOST_HEADER, you should know what you're doing before setting these.

If the ADDRESS_HEADER is X-Forwarded-For, the header value will contain a comma-separated list of IP addresses. The XFF_DEPTH environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:

<client address>, <proxy 1 address>, <proxy 2 address>

Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:

<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>

Instead, we read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3.

If you need to read the left-most address instead (and don't care about spoofing) — for example, to offer a geolocation service, where it's more important for the IP address to be real than trusted, you can do so by inspecting the x-forwarded-for header within your app.

BODY_SIZE_LIMIT

The maximum request body size to accept in bytes including while streaming. Defaults to 512kb. You can disable this option with a value of 0 and implement a custom check in handle if you need something more advanced.

Options

The adapter can be configured with various options:

// svelte.config.js
import adapter from '@sveltejs/adapter-node';

export default {
  kit: {
    adapter: adapter({
      // default options are shown
      out: 'build',
      precompress: false,
      envPrefix: ''
    })
  }
};

out

The directory to build the server to. It defaults to build — i.e. node build would start the server locally after it has been created.

precompress

Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to false.

envPrefix

If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don't control), you can specify a prefix:

envPrefix: 'MY_CUSTOM_';
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
node build

Custom server

The adapter creates two files in your build directory — index.js and handler.js. Running index.js — e.g. node build, if you use the default build directory — will start a server on the configured port.

Alternatively, you can import the handler.js file, which exports a handler suitable for use with Express, Connect or Polka (or even just the built-in http.createServer) and set up your own server:

// my-server.js
import { handler } from './build/handler.js';
import express from 'express';

const app = express();

// add a route that lives separately from the SvelteKit app
app.get('/healthcheck', (req, res) => {
  res.end('ok');
});

// let SvelteKit handle everything else, including serving prerendered pages and static assets
app.use(handler);

app.listen(3000, () => {
  console.log('listening on port 3000');
});

Changelog

The Changelog for this package is available on GitHub.

License

MIT