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DropZone.mod
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DropZone.mod
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<?xml version="1.0" encoding="utf-8"?>
<Document xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/RelicCore.ModProject">
<Children xmlns:d2p1="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
<d2p1:anyType i:type="TableOfContents">
<Alias>Data</Alias>
<Children>
<d2p1:anyType i:type="Folder">
<Children>
<d2p1:anyType i:type="Folder">
<Children>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_WIN/DropZone.win</RelativeName>
</d2p1:anyType>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_WIN/DropZoneA.win</RelativeName>
</d2p1:anyType>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_WIN/DropZoneA2x.win</RelativeName>
</d2p1:anyType>
</Children>
<Name>winconditions</Name>
</d2p1:anyType>
</Children>
<Name>game</Name>
</d2p1:anyType>
<d2p1:anyType i:type="Folder">
<Children>
<d2p1:anyType i:type="Folder">
<Children>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_SCAR/Main.scar</RelativeName>
</d2p1:anyType>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_SCAR/Main_An.scar</RelativeName>
</d2p1:anyType>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_SCAR/Main_VP.scar</RelativeName>
</d2p1:anyType>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>winconditions_SCAR/Main_An2x.scar</RelativeName>
</d2p1:anyType>
</Children>
<Name>winconditions</Name>
</d2p1:anyType>
</Children>
<Name>scar</Name>
</d2p1:anyType>
</Children>
</d2p1:anyType>
<d2p1:anyType i:type="TableOfContents">
<Alias>Info</Alias>
<Children>
<d2p1:anyType i:type="BurnModInfo">
<Dependencies />
<Description>Dropzone is paradrops landing area. It will be selected every few minutes. Multiple planes will drop crates which contain equipment, team weapons, upgrades or even vehicles. Pick them up before your enemy does!
Paradrops make the game more intense and guarantee constant action. At the start paradrops will not contain any game changing equipment. The longer the game goes, the better weapons will be. In addition, every player has three emergency abilities which makes breaking enemy defensive lines easier. The recharge time is long, so the abilities have to be used wisely.
You can play this game mode with friends, randoms, and CPU. This game mode works also in every map.
Have fun!
</Description>
<Hidden>false</Hidden>
<Name>DropZone</Name>
</d2p1:anyType>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>DropZone.tga</RelativeName>
</d2p1:anyType>
</Children>
</d2p1:anyType>
<d2p1:anyType i:type="TableOfContents">
<Alias>Attrib</Alias>
<Children>
<d2p1:anyType i:type="Folder">
<Children>
<d2p1:anyType i:type="BurnAttributes">
<RelativeName>DropZone.xml</RelativeName>
</d2p1:anyType>
</Children>
<Name>attrib</Name>
</d2p1:anyType>
</Children>
</d2p1:anyType>
<d2p1:anyType i:type="TableOfContents">
<Alias>Locale</Alias>
<Children>
<d2p1:anyType i:type="Folder">
<Children>
<d2p1:anyType i:type="BurnFile">
<BurnSettings i:nil="true" />
<RelativeName>locale\english\english.ucs</RelativeName>
</d2p1:anyType>
</Children>
<Name>english</Name>
</d2p1:anyType>
</Children>
</d2p1:anyType>
</Children>
<Guid>d59eed8d-f4f0-4bce-bda2-6f0f1f4ee02b</Guid>
<Type>WinConditionPack</Type>
</Document>