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XMake.cs
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XMake.cs
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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using Microsoft.Build.Evaluation;
using Microsoft.Build.Eventing;
using Microsoft.Build.Exceptions;
using Microsoft.Build.Execution;
using Microsoft.Build.Experimental.ProjectCache;
using Microsoft.Build.Framework;
using Microsoft.Build.Graph;
using Microsoft.Build.Logging;
using Microsoft.Build.Shared;
using Microsoft.Build.Shared.FileSystem;
using Microsoft.Build.Utilities;
#if (!STANDALONEBUILD)
using Microsoft.Internal.Performance;
#endif
#if MSBUILDENABLEVSPROFILING
using Microsoft.VisualStudio.Profiler;
#endif
using FileLogger = Microsoft.Build.Logging.FileLogger;
using ConsoleLogger = Microsoft.Build.Logging.ConsoleLogger;
using LoggerDescription = Microsoft.Build.Logging.LoggerDescription;
using ForwardingLoggerRecord = Microsoft.Build.Logging.ForwardingLoggerRecord;
using BinaryLogger = Microsoft.Build.Logging.BinaryLogger;
namespace Microsoft.Build.CommandLine
{
/// <summary>
/// This class implements the MSBuild.exe command-line application. It processes
/// command-line arguments and invokes the build engine.
/// </summary>
public static class MSBuildApp
{
/// <summary>
/// Enumeration of the various ways in which the MSBuild.exe application can exit.
/// </summary>
[SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible", Justification = "shipped already")]
public enum ExitType
{
/// <summary>
/// The application executed successfully.
/// </summary>
Success,
/// <summary>
/// There was a syntax error in a command line argument.
/// </summary>
SwitchError,
/// <summary>
/// A command line argument was not valid.
/// </summary>
InitializationError,
/// <summary>
/// The build failed.
/// </summary>
BuildError,
/// <summary>
/// A logger aborted the build.
/// </summary>
LoggerAbort,
/// <summary>
/// A logger failed unexpectedly.
/// </summary>
LoggerFailure,
/// <summary>
/// The build stopped unexpectedly, for example,
/// because a child died or hung.
/// </summary>
Unexpected,
/// <summary>
/// A project cache failed unexpectedly.
/// </summary>
ProjectCacheFailure
}
/// <summary>
/// Whether the static constructor ran successfully.
/// </summary>
private static bool s_initialized;
/// <summary>
/// The object used to synchronize access to shared build state
/// </summary>
private static readonly object s_buildLock = new object();
/// <summary>
/// Whether a build has started.
/// </summary>
private static bool s_hasBuildStarted;
/// <summary>
/// Event signaled when the build is complete.
/// </summary>
private static readonly ManualResetEvent s_buildComplete = new ManualResetEvent(false);
/// <summary>
/// Event signaled when the cancel method is complete.
/// </summary>
private static readonly ManualResetEvent s_cancelComplete = new ManualResetEvent(true);
/// <summary>
/// Cancel when handling Ctrl-C
/// </summary>
private static readonly CancellationTokenSource s_buildCancellationSource = new CancellationTokenSource();
private static readonly char[] s_commaSemicolon = { ',', ';' };
/// <summary>
/// Static constructor
/// </summary>
static MSBuildApp()
{
try
{
////////////////////////////////////////////////////////////////////////////////
// Only initialize static fields here, not inline! //
// This forces the type to initialize in this static constructor and thus //
// any configuration file exceptions can be caught here. //
////////////////////////////////////////////////////////////////////////////////
s_exePath = Path.GetDirectoryName(FileUtilities.ExecutingAssemblyPath);
s_initialized = true;
}
catch (TypeInitializationException ex)
{
if (ex.InnerException == null
#if !FEATURE_SYSTEM_CONFIGURATION
)
#else
|| ex.InnerException.GetType() != typeof(ConfigurationErrorsException))
#endif
{
throw;
}
HandleConfigurationException(ex);
}
#if FEATURE_SYSTEM_CONFIGURATION
catch (ConfigurationException ex)
{
HandleConfigurationException(ex);
}
#endif
}
/// <summary>
/// Static no-op method to force static constructor to run and initialize resources.
/// This is useful for unit tests.
/// </summary>
internal static void Initialize()
{
}
/// <summary>
/// Dump any exceptions reading the configuration file, nicely
/// </summary>
private static void HandleConfigurationException(Exception ex)
{
// Error reading the configuration file - eg., unexpected element
// Since we expect users to edit it to add toolsets, this is not unreasonable to expect
StringBuilder builder = new StringBuilder();
Exception exception = ex;
do
{
string message = exception.Message.TrimEnd();
builder.Append(message);
// One of the exceptions is missing a period!
if (message[message.Length - 1] != '.')
{
builder.Append(".");
}
builder.Append(" ");
exception = exception.InnerException;
}
while (exception != null);
Console.WriteLine(ResourceUtilities.FormatResourceStringStripCodeAndKeyword("InvalidConfigurationFile", builder.ToString()));
s_initialized = false;
}
/// <summary>
/// This is the entry point for the application.
/// </summary>
/// <remarks>
/// MSBuild no longer runs any arbitrary code (tasks or loggers) on the main thread, so it never needs the
/// main thread to be in an STA. Accordingly, to avoid ambiguity, we explicitly use the [MTAThread] attribute.
/// This doesn't actually do any work unless COM interop occurs for some reason.
/// </remarks>
/// <returns>0 on success, 1 on failure</returns>
[MTAThread]
public static int Main(
#if !FEATURE_GET_COMMANDLINE
string [] args
#endif
)
{
using PerformanceLogEventListener eventListener = PerformanceLogEventListener.Create();
if (Environment.GetEnvironmentVariable("MSBUILDDUMPPROCESSCOUNTERS") == "1")
{
DumpCounters(true /* initialize only */);
}
// return 0 on success, non-zero on failure
int exitCode = ((s_initialized && Execute(
#if FEATURE_GET_COMMANDLINE
Environment.CommandLine
#else
ConstructArrayArg(args)
#endif
) == ExitType.Success) ? 0 : 1);
if (Environment.GetEnvironmentVariable("MSBUILDDUMPPROCESSCOUNTERS") == "1")
{
DumpCounters(false /* log to console */);
}
return exitCode;
}
#if !FEATURE_GET_COMMANDLINE
/// <summary>
/// Insert the command executable path as the first element of the args array.
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
private static string[] ConstructArrayArg(string[] args)
{
string[] newArgArray = new string[args.Length + 1];
newArgArray[0] = BuildEnvironmentHelper.Instance.CurrentMSBuildExePath;
Array.Copy(args, 0, newArgArray, 1, args.Length);
return newArgArray;
}
#endif // !FEATURE_GET_COMMANDLINE
/// <summary>
/// Append output file with elapsedTime
/// </summary>
/// <comments>
/// This is a non-supported feature to facilitate timing multiple runs
/// </comments>
private static void AppendOutputFile(string path, long elapsedTime)
{
if (!FileSystems.Default.FileExists(path))
{
using StreamWriter sw = File.CreateText(path);
sw.WriteLine(elapsedTime);
}
else
{
using StreamWriter sw = File.AppendText(path);
sw.WriteLine(elapsedTime);
}
}
/// <summary>
/// Dump process counters in parseable format.
/// These can't be gotten after the process ends, so log them here.
/// These are for the current process only: remote nodes are not counted.
/// </summary>
/// <comments>
/// Because some of these counters give bogus results or are poorly defined,
/// we only dump counters if an undocumented environment variable is set.
/// Also, the strings are not localized.
/// Before execution, this is called with initialize only, causing counters to get called with NextValue() to
/// initialize them.
/// </comments>
private static void DumpCounters(bool initializeOnly)
{
Process currentProcess = Process.GetCurrentProcess();
if (!initializeOnly)
{
Console.WriteLine("\n{0}{1}{0}", new string('=', 41 - ("Process".Length / 2)), "Process");
Console.WriteLine("||{0,50}|{1,20:N0}|{2,8}|", "Peak Working Set", currentProcess.PeakWorkingSet64, "bytes");
Console.WriteLine("||{0,50}|{1,20:N0}|{2,8}|", "Peak Paged Memory", currentProcess.PeakPagedMemorySize64, "bytes"); // Not very useful one
Console.WriteLine("||{0,50}|{1,20:N0}|{2,8}|", "Peak Virtual Memory", currentProcess.PeakVirtualMemorySize64, "bytes"); // Not very useful one
Console.WriteLine("||{0,50}|{1,20:N0}|{2,8}|", "Peak Privileged Processor Time", currentProcess.PrivilegedProcessorTime.TotalMilliseconds, "ms");
Console.WriteLine("||{0,50}|{1,20:N0}|{2,8}|", "Peak User Processor Time", currentProcess.UserProcessorTime.TotalMilliseconds, "ms");
Console.WriteLine("||{0,50}|{1,20:N0}|{2,8}|", "Peak Total Processor Time", currentProcess.TotalProcessorTime.TotalMilliseconds, "ms");
Console.WriteLine("{0}{0}", new string('=', 41));
}
#if FEATURE_PERFORMANCE_COUNTERS
// Now some Windows performance counters
// First get the instance name of this process, in order to look them up.
// Generally, the instance names, such as "msbuild" and "msbuild#2" are non deterministic; we want this process.
// Don't use the "ID Process" counter out of the "Process" category, as it doesn't use the same naming scheme
// as the .NET counters. However, the "Process ID" counter out of the ".NET CLR Memory" category apparently uses
// the same scheme as the other .NET categories.
string currentInstance = null;
PerformanceCounterCategory processCategory = new PerformanceCounterCategory("Process");
foreach (string instance in processCategory.GetInstanceNames())
{
using PerformanceCounter counter = new PerformanceCounter(".NET CLR Memory", "Process ID", instance, true);
try
{
if ((int)counter.RawValue == currentProcess.Id)
{
currentInstance = instance;
break;
}
}
catch (InvalidOperationException) // Instance 'WmiApSrv' does not exist in the specified Category. (??)
{
}
}
foreach (PerformanceCounterCategory category in PerformanceCounterCategory.GetCategories())
{
DumpAllInCategory(currentInstance, category, initializeOnly);
}
#endif
}
#if FEATURE_PERFORMANCE_COUNTERS
/// <summary>
/// Dumps all counters in the category
/// </summary>
private static void DumpAllInCategory(string currentInstance, PerformanceCounterCategory category, bool initializeOnly)
{
if (category.CategoryName.IndexOf("remoting", StringComparison.OrdinalIgnoreCase) != -1) // not interesting
{
return;
}
PerformanceCounter[] counters;
try
{
counters = category.GetCounters(currentInstance);
}
catch (InvalidOperationException)
{
// This is a system-wide category, ignore those
return;
}
if (!initializeOnly)
{
Console.WriteLine("\n{0}{1}{0}", new string('=', 41 - (category.CategoryName.Length / 2)), category.CategoryName);
}
foreach (PerformanceCounter counter in counters)
{
DumpCounter(counter, initializeOnly);
}
if (!initializeOnly)
{
Console.WriteLine("{0}{0}", new string('=', 41));
}
}
/// <summary>
/// Dumps one counter
/// </summary>
private static void DumpCounter(PerformanceCounter counter, bool initializeOnly)
{
try
{
if (counter.CounterName.IndexOf("not displayed", StringComparison.OrdinalIgnoreCase) != -1)
{
return;
}
float value = counter.NextValue();
if (!initializeOnly)
{
string friendlyCounterType = GetFriendlyCounterType(counter.CounterType, counter.CounterName);
// At least some (such as % in GC; maybe all) "%" counters are already multiplied by 100. So we don't do that here.
// Show decimal places if meaningful
string valueFormat = value < 10 ? "{0,20:N2}" : "{0,20:N0}";
string valueString = string.Format(CultureInfo.CurrentCulture, valueFormat, value);
Console.WriteLine("||{0,50}|{1}|{2,8}|", counter.CounterName, valueString, friendlyCounterType);
}
}
catch (InvalidOperationException) // Instance 'WmiApSrv' does not exist in the specified Category. (??)
{
}
}
/// <summary>
/// Gets a friendly representation of the counter units
/// </summary>
private static string GetFriendlyCounterType(PerformanceCounterType type, string name)
{
if (name.IndexOf("bytes", StringComparison.OrdinalIgnoreCase) != -1)
{
return "bytes";
}
if (name.IndexOf("threads", StringComparison.OrdinalIgnoreCase) != -1)
{
return "threads";
}
switch (type)
{
case PerformanceCounterType.ElapsedTime:
case PerformanceCounterType.AverageTimer32:
return "s";
case PerformanceCounterType.Timer100Ns:
case PerformanceCounterType.Timer100NsInverse:
return "100ns";
case PerformanceCounterType.SampleCounter:
case PerformanceCounterType.AverageCount64:
case PerformanceCounterType.NumberOfItems32:
case PerformanceCounterType.NumberOfItems64:
case PerformanceCounterType.NumberOfItemsHEX32:
case PerformanceCounterType.NumberOfItemsHEX64:
case PerformanceCounterType.RateOfCountsPerSecond32:
case PerformanceCounterType.RateOfCountsPerSecond64:
case PerformanceCounterType.CountPerTimeInterval32:
case PerformanceCounterType.CountPerTimeInterval64:
case PerformanceCounterType.CounterTimer:
case PerformanceCounterType.CounterTimerInverse:
case PerformanceCounterType.CounterMultiTimer:
case PerformanceCounterType.CounterMultiTimerInverse:
case PerformanceCounterType.CounterDelta32:
case PerformanceCounterType.CounterDelta64:
return "#";
case PerformanceCounterType.CounterMultiTimer100Ns:
case PerformanceCounterType.CounterMultiTimer100NsInverse:
case PerformanceCounterType.RawFraction:
case PerformanceCounterType.SampleFraction:
return "%";
case PerformanceCounterType.AverageBase:
case PerformanceCounterType.RawBase:
case PerformanceCounterType.SampleBase:
case PerformanceCounterType.CounterMultiBase:
default:
return "?";
}
}
#endif
/// <summary>
/// Orchestrates the execution of the application, and is also responsible
/// for top-level error handling.
/// </summary>
/// <param name="commandLine">The command line to process. The first argument
/// on the command line is assumed to be the name/path of the executable, and
/// is ignored.</param>
/// <returns>A value of type ExitType that indicates whether the build succeeded,
/// or the manner in which it failed.</returns>
public static ExitType Execute(
#if FEATURE_GET_COMMANDLINE
string commandLine
#else
string [] commandLine
#endif
)
{
// Indicate to the engine that it can toss extraneous file content
// when it loads microsoft.*.targets. We can't do this in the general case,
// because tasks in the build can (and occasionally do) load MSBuild format files
// with our OM and modify and save them. They'll never do this for Microsoft.*.targets, though,
// and those form the great majority of our unnecessary memory use.
Environment.SetEnvironmentVariable("MSBuildLoadMicrosoftTargetsReadOnly", "true");
switch (Environment.GetEnvironmentVariable("MSBUILDDEBUGONSTART"))
{
#if FEATURE_DEBUG_LAUNCH
case "1":
Debugger.Launch();
break;
#endif
case "2":
// Sometimes easier to attach rather than deal with JIT prompt
Process currentProcess = Process.GetCurrentProcess();
Console.WriteLine($"Waiting for debugger to attach ({currentProcess.MainModule.FileName} PID {currentProcess.Id}). Press enter to continue...");
Console.ReadLine();
break;
}
#if FEATURE_GET_COMMANDLINE
ErrorUtilities.VerifyThrowArgumentLength(commandLine, nameof(commandLine));
#endif
#if FEATURE_APPDOMAIN_UNHANDLED_EXCEPTION
AppDomain.CurrentDomain.UnhandledException += ExceptionHandling.UnhandledExceptionHandler;
#endif
ExitType exitType = ExitType.Success;
ConsoleCancelEventHandler cancelHandler = Console_CancelKeyPress;
try
{
#if FEATURE_GET_COMMANDLINE
MSBuildEventSource.Log.MSBuildExeStart(commandLine);
#else
if (MSBuildEventSource.Log.IsEnabled()) {
MSBuildEventSource.Log.MSBuildExeStart(string.Join(" ", commandLine));
}
#endif
Console.CancelKeyPress += cancelHandler;
// check the operating system the code is running on
VerifyThrowSupportedOS();
// Setup the console UI.
SetConsoleUI();
// reset the application state for this new build
ResetBuildState();
// process the detected command line switches -- gather build information, take action on non-build switches, and
// check for non-trivial errors
string projectFile = null;
string[] targets = { };
string toolsVersion = null;
Dictionary<string, string> globalProperties = null;
Dictionary<string, string> restoreProperties = null;
ILogger[] loggers = { };
LoggerVerbosity verbosity = LoggerVerbosity.Normal;
List<DistributedLoggerRecord> distributedLoggerRecords = null;
#if FEATURE_XML_SCHEMA_VALIDATION
bool needToValidateProject = false;
string schemaFile = null;
#endif
int cpuCount = 1;
#if FEATURE_NODE_REUSE
bool enableNodeReuse = true;
#else
bool enableNodeReuse = false;
#endif
TextWriter preprocessWriter = null;
TextWriter targetsWriter = null;
bool detailedSummary = false;
ISet<string> warningsAsErrors = null;
ISet<string> warningsAsMessages = null;
bool enableRestore = Traits.Instance.EnableRestoreFirst;
ProfilerLogger profilerLogger = null;
bool enableProfiler = false;
bool interactive = false;
bool isolateProjects = false;
GraphBuildOptions graphBuildOptions = null;
bool lowPriority = false;
string[] inputResultsCaches = null;
string outputResultsCache = null;
GatherAllSwitches(commandLine, out var switchesFromAutoResponseFile, out var switchesNotFromAutoResponseFile);
if (ProcessCommandLineSwitches(
switchesFromAutoResponseFile,
switchesNotFromAutoResponseFile,
ref projectFile,
ref targets,
ref toolsVersion,
ref globalProperties,
ref loggers,
ref verbosity,
ref distributedLoggerRecords,
#if FEATURE_XML_SCHEMA_VALIDATION
ref needToValidateProject,
ref schemaFile,
#endif
ref cpuCount,
ref enableNodeReuse,
ref preprocessWriter,
ref targetsWriter,
ref detailedSummary,
ref warningsAsErrors,
ref warningsAsMessages,
ref enableRestore,
ref interactive,
ref profilerLogger,
ref enableProfiler,
ref restoreProperties,
ref isolateProjects,
ref graphBuildOptions,
ref inputResultsCaches,
ref outputResultsCache,
ref lowPriority,
recursing: false
))
{
// Unfortunately /m isn't the default, and we are not yet brave enough to make it the default.
// However we want to give a hint to anyone who is building single proc without realizing it that there
// is a better way.
// Only display the message if /m isn't provided
if (cpuCount == 1 && FileUtilities.IsSolutionFilename(projectFile) && verbosity > LoggerVerbosity.Minimal
&& switchesNotFromAutoResponseFile[CommandLineSwitches.ParameterizedSwitch.MaxCPUCount].Length == 0
&& switchesFromAutoResponseFile[CommandLineSwitches.ParameterizedSwitch.MaxCPUCount].Length == 0)
{
Console.WriteLine(ResourceUtilities.GetResourceString("PossiblyOmittedMaxCPUSwitch"));
}
if (preprocessWriter != null && !BuildEnvironmentHelper.Instance.RunningTests)
{
// Indicate to the engine that it can NOT toss extraneous file content: we want to
// see that in preprocessing/debugging
Environment.SetEnvironmentVariable("MSBUILDLOADALLFILESASWRITEABLE", "1");
}
// Honor the low priority flag, we place our selves below normal priority and let sub processes inherit
// that priority. Idle priority would prevent the build from proceeding as the user does normal actions.
try
{
if (lowPriority && Process.GetCurrentProcess().PriorityClass != ProcessPriorityClass.Idle)
{
Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.BelowNormal;
}
}
// We avoid increasing priority because that causes failures on mac/linux, but there is no good way to
// verify that a particular priority is lower than "BelowNormal." If the error appears, ignore it and
// leave priority where it was.
catch (Win32Exception) { }
DateTime t1 = DateTime.Now;
// If the primary file passed to MSBuild is a .binlog file, play it back into passed loggers
// as if a build is happening
if (FileUtilities.IsBinaryLogFilename(projectFile))
{
ReplayBinaryLog(projectFile, loggers, distributedLoggerRecords, cpuCount);
}
else // regular build
{
#if !STANDALONEBUILD
if (Environment.GetEnvironmentVariable("MSBUILDOLDOM") != "1")
#endif
{
// if everything checks out, and sufficient information is available to start building
if (
!BuildProject(
projectFile,
targets,
toolsVersion,
globalProperties,
restoreProperties,
loggers,
verbosity,
distributedLoggerRecords.ToArray(),
#if FEATURE_XML_SCHEMA_VALIDATION
needToValidateProject, schemaFile,
#endif
cpuCount,
enableNodeReuse,
preprocessWriter,
targetsWriter,
detailedSummary,
warningsAsErrors,
warningsAsMessages,
enableRestore,
profilerLogger,
enableProfiler,
interactive,
isolateProjects,
graphBuildOptions,
lowPriority,
inputResultsCaches,
outputResultsCache))
{
exitType = ExitType.BuildError;
}
}
#if !STANDALONEBUILD
else
{
exitType = OldOMBuildProject(exitType, projectFile, targets, toolsVersion, globalProperties, loggers, verbosity, needToValidateProject, schemaFile, cpuCount);
}
#endif
} // end of build
DateTime t2 = DateTime.Now;
TimeSpan elapsedTime = t2.Subtract(t1);
string timerOutputFilename = Environment.GetEnvironmentVariable("MSBUILDTIMEROUTPUTS");
if (!string.IsNullOrEmpty(timerOutputFilename))
{
AppendOutputFile(timerOutputFilename, (long)elapsedTime.TotalMilliseconds);
}
}
else
{
// if there was no need to start the build e.g. because /help was triggered
// do nothing
}
}
/**********************************************************************************************************************
* WARNING: Do NOT add any more catch blocks below! Exceptions should be caught as close to their point of origin as
* possible, and converted into one of the known exceptions. The code that causes an exception best understands the
* reason for the exception, and only that code can provide the proper error message. We do NOT want to display
* messages from unknown exceptions, because those messages are most likely neither localized, nor composed in the
* canonical form with the correct prefix.
*********************************************************************************************************************/
// handle switch errors
catch (CommandLineSwitchException e)
{
Console.WriteLine(e.Message);
Console.WriteLine();
// prompt user to display help for proper switch usage
ShowHelpPrompt();
exitType = ExitType.SwitchError;
}
// handle configuration exceptions: problems reading toolset information from msbuild.exe.config or the registry
catch (InvalidToolsetDefinitionException e)
{
// Brief prefix to indicate that it's a configuration failure, and provide the "error" indication
Console.WriteLine(ResourceUtilities.FormatResourceStringStripCodeAndKeyword("ConfigurationFailurePrefixNoErrorCode", e.ErrorCode, e.Message));
exitType = ExitType.InitializationError;
}
// handle initialization failures
catch (InitializationException e)
{
Console.WriteLine(e.Message);
exitType = ExitType.InitializationError;
}
// handle polite logger failures: don't dump the stack or trigger watson for these
catch (LoggerException e)
{
// display the localized message from the outer exception in canonical format
if (e.ErrorCode != null)
{
// Brief prefix to indicate that it's a logger failure, and provide the "error" indication
Console.WriteLine(ResourceUtilities.FormatResourceStringStripCodeAndKeyword("LoggerFailurePrefixNoErrorCode", e.ErrorCode, e.Message));
}
else
{
// Brief prefix to indicate that it's a logger failure, adding a generic error code to make sure
// there's something for the user to look up in the documentation
Console.WriteLine(ResourceUtilities.FormatResourceStringStripCodeAndKeyword("LoggerFailurePrefixWithErrorCode", e.Message));
}
if (e.InnerException != null)
{
// write out exception details -- don't bother triggering Watson, because most of these exceptions will be coming
// from buggy loggers written by users
Console.WriteLine(e.InnerException.ToString());
}
exitType = ExitType.LoggerAbort;
}
// handle logger failures (logger bugs)
catch (InternalLoggerException e)
{
if (!e.InitializationException)
{
// display the localized message from the outer exception in canonical format
Console.WriteLine($"MSBUILD : error {e.ErrorCode}: {e.Message}");
#if DEBUG
Console.WriteLine("This is an unhandled exception from a logger -- PLEASE OPEN A BUG AGAINST THE LOGGER OWNER.");
#endif
// write out exception details -- don't bother triggering Watson, because most of these exceptions will be coming
// from buggy loggers written by users
Console.WriteLine(e.InnerException.ToString());
exitType = ExitType.LoggerFailure;
}
else
{
Console.WriteLine(
$"MSBUILD : error {e.ErrorCode}: {e.Message}{(e.InnerException != null ? $" {e.InnerException.Message}" : "")}");
exitType = ExitType.InitializationError;
}
}
catch (ProjectCacheException e)
{
Console.WriteLine($"MSBUILD : error {e.ErrorCode}: {e.Message}");
#if DEBUG
if (!e.HasBeenLoggedByProjectCache && e.InnerException != null)
{
Console.WriteLine("This is an unhandled exception from a project cache -- PLEASE OPEN A BUG AGAINST THE PROJECT CACHE OWNER.");
}
#endif
if (e.InnerException is not null)
{
Console.WriteLine(e.InnerException.ToString());
}
exitType = ExitType.ProjectCacheFailure;
}
catch (BuildAbortedException e)
{
Console.WriteLine(
$"MSBUILD : error {e.ErrorCode}: {e.Message}{(e.InnerException != null ? $" {e.InnerException.Message}" : string.Empty)}");
exitType = ExitType.Unexpected;
}
// handle fatal errors
catch (Exception e)
{
// display a generic localized message for the user
Console.WriteLine("{0}\r\n{1}", AssemblyResources.GetString("FatalError"), e.ToString());
#if DEBUG
Console.WriteLine("This is an unhandled exception in MSBuild Engine -- PLEASE OPEN A BUG AGAINST THE MSBUILD TEAM.\r\n{0}", e.ToString());
#endif
// rethrow, in case Watson is enabled on the machine -- if not, the CLR will write out exception details
// allow the build lab to set an env var to avoid jamming the build
if (Environment.GetEnvironmentVariable("MSBUILDDONOTLAUNCHDEBUGGER") != "1")
{
throw;
}
}
finally
{
s_buildComplete.Set();
Console.CancelKeyPress -= cancelHandler;
// Wait for any pending cancel, so that we get any remaining messages
s_cancelComplete.WaitOne();
#if FEATURE_GET_COMMANDLINE
MSBuildEventSource.Log.MSBuildExeStop(commandLine);
#else
if (MSBuildEventSource.Log.IsEnabled()) {
MSBuildEventSource.Log.MSBuildExeStop(string.Join(" ", commandLine));
}
#endif
}
/**********************************************************************************************************************
* WARNING: Do NOT add any more catch blocks above!
*********************************************************************************************************************/
return exitType;
}
#if (!STANDALONEBUILD)
/// <summary>
/// Use the Orcas Engine to build the project
/// #############################################################################################
/// #### Segregated into another method to avoid loading the old Engine in the regular case. ####
/// #### Do not move back in to the main code path! #############################################
/// #############################################################################################
/// We have marked this method as NoInlining because we do not want Microsoft.Build.Engine.dll to be loaded unless we really execute this code path
/// </summary>
[MethodImpl(MethodImplOptions.NoInlining)]
private static ExitType OldOMBuildProject(ExitType exitType, string projectFile, string[] targets, string toolsVersion, Dictionary<string, string> globalProperties, ILogger[] loggers, LoggerVerbosity verbosity, bool needToValidateProject, string schemaFile, int cpuCount)
{
// Log something to avoid confusion caused by errant environment variable sending us down here
Console.WriteLine(AssemblyResources.GetString("Using35Engine"));
Microsoft.Build.BuildEngine.BuildPropertyGroup oldGlobalProps = new Microsoft.Build.BuildEngine.BuildPropertyGroup();
// Copy over the global properties to the old OM
foreach (KeyValuePair<string, string> globalProp in globalProperties)
{
oldGlobalProps.SetProperty(globalProp.Key, globalProp.Value);
}
if (!BuildProjectWithOldOM(projectFile, targets, toolsVersion, oldGlobalProps, loggers, verbosity, null, needToValidateProject, schemaFile, cpuCount))
{
exitType = ExitType.BuildError;
}
return exitType;
}
#endif
/// <summary>
/// Handler for when CTRL-C or CTRL-BREAK is called.
/// CTRL-BREAK means "die immediately"
/// CTRL-C means "try to stop work and exit cleanly"
/// </summary>
private static void Console_CancelKeyPress(object sender, ConsoleCancelEventArgs e)
{
if (e.SpecialKey == ConsoleSpecialKey.ControlBreak)
{
e.Cancel = false; // required; the process will now be terminated rudely
return;
}
e.Cancel = true; // do not terminate rudely
if (s_buildCancellationSource.IsCancellationRequested)
{
return;
}
s_buildCancellationSource.Cancel();
Console.WriteLine(ResourceUtilities.GetResourceString("AbortingBuild"));
// The OS takes a lock in
// kernel32.dll!_SetConsoleCtrlHandler, so if a task
// waits for that lock somehow before quitting, it would hang
// because we're in it here. One way a task can end up here is
// by calling Microsoft.Win32.SystemEvents.Initialize.
// So do our work asynchronously so we can return immediately.
// We're already on a threadpool thread anyway.
WaitCallback callback = delegate
{
s_cancelComplete.Reset();
// If the build is already complete, just exit.
if (s_buildComplete.WaitOne(0))
{
s_cancelComplete.Set();
return;
}
// If the build has already started (or already finished), we will cancel it
// If the build has not yet started, it will cancel itself, because
// we set alreadyCalled=1
bool hasBuildStarted;
lock (s_buildLock)
{
hasBuildStarted = s_hasBuildStarted;
}
if (hasBuildStarted)
{
BuildManager.DefaultBuildManager.CancelAllSubmissions();
s_buildComplete.WaitOne();
}
s_cancelComplete.Set(); // This will release our main Execute method so we can finally exit.
};
ThreadPoolExtensions.QueueThreadPoolWorkItemWithCulture(callback, CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture);
}
/// <summary>
/// Clears out any state accumulated from previous builds, and resets
/// member data in preparation for a new build.
/// </summary>
private static void ResetBuildState()
{
s_includedResponseFiles = new List<string>();
usingSwitchesFromAutoResponseFile = false;
}
/// <summary>
/// The location of the application executable.
/// </summary>
/// <remarks>
/// Initialized in the static constructor. See comment there.
/// </remarks>
private static readonly string s_exePath; // Do not initialize
/// <summary>
/// Name of the exe (presumably msbuild.exe)
/// </summary>
private static string s_exeName;
/// <summary>
/// Default name for the msbuild log file
/// </summary>
private const string msbuildLogFileName = "msbuild.log";
/// <summary>
/// Initializes the build engine, and starts the project building.
/// </summary>
/// <returns>true, if build succeeds</returns>
[SuppressMessage("Microsoft.Maintainability", "CA1506:AvoidExcessiveClassCoupling", Justification = "Not going to refactor it right now")]
internal static bool BuildProject
(
string projectFile,
string[] targets,
string toolsVersion,
Dictionary<string, string> globalProperties,
Dictionary<string, string> restoreProperties,
ILogger[] loggers,
LoggerVerbosity verbosity,
DistributedLoggerRecord[] distributedLoggerRecords,
#if FEATURE_XML_SCHEMA_VALIDATION
bool needToValidateProject,
string schemaFile,
#endif
int cpuCount,
bool enableNodeReuse,
TextWriter preprocessWriter,
TextWriter targetsWriter,
bool detailedSummary,