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Large array variable initialization (let arr = [0; 32 * 1024];) compiles very slowly. #1132

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pyranota opened this issue Feb 11, 2024 · 2 comments
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t: bug Something isn't working

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@pyranota
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pyranota commented Feb 11, 2024

EDIT(@eddyb): while there are reasons to avoid such arrays, the slowdown is the immediate Rust-GPU bug - I've left unchanged the original text, but used strikethrough for parts that don't apply, IMO.


User should not be able to create large sized arrays in rust-gpu shaders.
Stack is limited, and large sized data-structures should be moved in buffers.
Plus it makes compilation incredibly slow (I assume this syntax [0; SIZE] translates to spirv's [0, 0, 0, 0, 0, ... SIZE])

Expected Behaviour

spirv-builder should throw an error, when user creates large array in stack

Example & Steps To Reproduce

  1. Setup basic rust-gpu shader
  2. let arr = [0; 32 * 1024];
  3. cargo build

System Info

  • Rust: rustc 1.75.0 (82e1608df 2023-12-21)
  • OS: Pop!_OS
  • GPU: nvidia 1060
  • SPIR-V: SPIRV-Tools v2022.2-dev unknown hash, 2022-02-16T16:37:15
@pyranota pyranota added the t: bug Something isn't working label Feb 11, 2024
@eddyb eddyb changed the title rust-gpu does not prevent from creating large arrays in stack Large array variable initialization (let arr = [0; 32 * 1024];) compiles very slowly. Feb 20, 2024
@eddyb
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eddyb commented Feb 20, 2024

I suspect let mut array = [0; 32 * 1024]; is worse than something like:

let mut array = MaybeUninit::<[_; 32 * 1024]>::zeroed().assume_init();
// or `core::mem::zeroed`?

I think we have an optimization for e.g. memset(0), but not [expr; N].
(haven't checked the code though, but it could be as simple as using the better approach in more places)

@pyranota
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Thank you for correction, @eddyb

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