Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RuntimeArray as uniform creates invalid spv instead of erroring #1098

Open
Firestar99 opened this issue Nov 13, 2023 · 0 comments
Open

RuntimeArray as uniform creates invalid spv instead of erroring #1098

Firestar99 opened this issue Nov 13, 2023 · 0 comments
Labels
t: bug Something isn't working

Comments

@Firestar99
Copy link

Expected Behaviour

In the following example, you can't have a uniform with a variable amount of data, so it must be a storage_buffer instead. Currently, rust-gpu compiles it to an invalid spv, that is then caught by spirv-opt running afterwards, noticing the invalid spv and failing the build. Rust-gpu should probably catch this mistake earlier in the build pipeline and not even produce an invalid spv in the first place.

#[spirv(descriptor_set = 0, binding = 0, uniform)] vertex_input_buffer: &[f32],

Example & Steps To Reproduce

  1. have a shader entry point with the parameter declaration above
  2. compile the shader crate
  3. observe compile failing due to invalid spv being optimized

System Info

  • Rust: nightly-2023-05-27
  • OS: Ubuntu 23.04
  • GPU: irrevelant
  • SPIR-V: v2023.5 unknown hash, 2023-10-17T17:19:41

Backtrace

Backtrace

   Compiling space-engine v0.1.0 (<project dir>/space-engine)
error: failed to run custom build command for `space-engine v0.1.0 (<project dir>/space-engine)`
note: To improve backtraces for build dependencies, set the CARGO_PROFILE_DEV_BUILD_OVERRIDE_DEBUG=true environment variable to enable debug information generation.
Caused by:
  process didn't exit successfully: `<project dir>/target/debug/build/space-engine-ab7683b3782ee376/build-script-build` (exit status: 1)
  --- stdout
  cargo:rerun-if-env-changed=RUSTGPU_CODEGEN_ARGS
  cargo:rerun-if-env-changed=RUSTGPU_RUSTFLAGS
  --- stderr
     Compiling space-engine-shader v0.1.0 (<project dir>/space-engine-shader)
warning: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
    |
    = note: spirv-opt failed, leaving as unoptimized
    = note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
  error: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
    |
    = note: spirv-val failed
    = note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
  warning: `space-engine-shader` (lib) generated 1 warning
  error: could not compile `space-engine-shader` (lib) due to previous error; 1 warning emitted
  Error: SpirvBuilderError(BuildFailed)
Process finished with exit code 101

@Firestar99 Firestar99 added the t: bug Something isn't working label Nov 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
t: bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant